From: Carsten N. <car...@gm...> - 2010-04-20 19:38:03
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Hello all, attached patch series changes the way we create RenderTreeNodes from doing it inside RenderPartition::dropFunctor to TreeBuilderBase::add (or derived). This seems a cleaner interface as the RPart now does not have to care what the different TreeBuilder actually store in the RTNode. It also allows moving occlusion culling specific data into OCRenderTreeNode that is only used by the OcclusionCullingTreeBuilder, reducing the size of the base RTNode. Comments? [1] Cheers, Carsten [1] I'll commit this at the end of the week if nobody objects. |