From: Bill K. <bk...@bi...> - 2013-03-30 13:00:54
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The problem you found is that the diameter and the length are both zero. If I make the shoulder length big and the diameter nearly zero, http://imgur.com/VwiVApK, you can see where the improper cap comes from, imagine the diameter of the little straw sticking out the bottom shrinking to zero, that surface is not the end cap, but the connection between the outside of the transition and the outside of the shoulder. I think I should not render that part if the length of the shoulder is zero, although it will lead to a visual discontinuity as the value transitions from very small to zero. I also need to draw the thickness of the actual transition part. Easy for the conical ones, maybe tougher for the fancy ones. -Bill On Fri, Mar 29, 2013 at 1:19 AM, Kevin Ruland <kr...@su...> wrote: > > Bill, > > I made some changes to the appearance panel and ended up getting rid of > the NPE. In particular, I made some changes so the dialog "remembers" the > previous custom setting when you toggle the "use default" check box. I > found that during testing, if you uncheck default, then paint or whatever, > then checked-unchecked the default checkbox, whatever you selected for > paint was lost. Also I prevented the decal model from displaying the > system default texture name. > > I didn't try to do anything about the transition cap display. > > Kevin > > > On 3/28/2013 12:54 PM, Kevin Ruland wrote: > > > Bill, > > I'm going to play around with having the system textures not appear in the > texture drop down. > > However, I found another display issue. It seems that transitions (and > probably NCs) are rendered with caps even when they are not capped. Take a > look at the bottom of the Apocalypse sample - I would expect to see the > bottom centering ring and motor tube, but instead it shows a solid grey > cap. Unfortunately, I don't have the OpenGL-foo needed to change this. > > Kevin > > On 3/28/2013 11:28 AM, Kevin Ruland wrote: > > > Bill, > > You are right, the texture was still set. I noticed this looks a little > weird since it says the decal is "/textures/xxx/wood" (or something like > that) but that file is not part of the ork file. I think we decided to not > save the texture images in the ork file (which I support), so it makes > sense that it's not in the ork file and not really available for > selection. However, it is weird that it appears in this drop down. It's > even weirder because if you change to none, you cannot find it in the drop > down again. > > It makes more sense to me that when you uncheck "default", then the decal > is automatically set to "<none>". Does that make more sense to you too? > > Kevin > > On 3/28/2013 11:04 AM, Bill Kuker wrote: > > I'm not totally sure I follow, I messed around and the appearance color > did what I expected. > > I did find a NullPointer when I tried to go back to the default, I'll > look into that. > > Could you tell me the steps to reproduce and maybe a screencap? > > Oh maybe this is it: Set the texture to none and you'll get what you > want. That texture has no transparency. > > -Bill > > > On Thu, Mar 28, 2013 at 9:43 AM, Kevin Ruland <kr...@su...>wrote: > >> Hey Bill, >> >> I was playing with the "High Power Airstart" example (the patriot) and >> thought the bottom centering ring looked out of place since it was >> natural. But it appears that the appearance setting for color does not >> apply to the flat surface. Any chance you can change that? >> >> Kevin >> >> >> >> ------------------------------------------------------------------------------ >> Own the Future-Intel® Level Up Game Demo Contest 2013 >> Rise to greatness in Intel's independent game demo contest. >> Compete for recognition, cash, and the chance to get your game >> on Steam. $5K grand prize plus 10 genre and skill prizes. >> Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d >> _______________________________________________ >> Openrocket-devel mailing list >> Ope...@li... >> https://lists.sourceforge.net/lists/listinfo/openrocket-devel >> > > > > ------------------------------------------------------------------------------ > Own the Future-Intel® Level Up Game Demo Contest 2013 > Rise to greatness in Intel's independent game demo contest. > Compete for recognition, cash, and the chance to get your game > on Steam. $5K grand prize plus 10 genre and skill prizes. > Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d > > > > _______________________________________________ > Openrocket-devel mailing lis...@li...https://lists.sourceforge.net/lists/listinfo/openrocket-devel > > > > > ------------------------------------------------------------------------------ > Own the Future-Intel® Level Up Game Demo Contest 2013 > Rise to greatness in Intel's independent game demo contest. > Compete for recognition, cash, and the chance to get your game > on Steam. $5K grand prize plus 10 genre and skill prizes. > Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d > > > > _______________________________________________ > Openrocket-devel mailing lis...@li...https://lists.sourceforge.net/lists/listinfo/openrocket-devel > > > > > ------------------------------------------------------------------------------ > Own the Future-Intel® Level Up Game Demo Contest 2013 > Rise to greatness in Intel's independent game demo contest. > Compete for recognition, cash, and the chance to get your game > on Steam. $5K grand prize plus 10 genre and skill prizes. > Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d > > > > _______________________________________________ > Openrocket-devel mailing lis...@li...https://lists.sourceforge.net/lists/listinfo/openrocket-devel > > > > > ------------------------------------------------------------------------------ > Own the Future-Intel(R) Level Up Game Demo Contest 2013 > Rise to greatness in Intel's independent game demo contest. Compete > for recognition, cash, and the chance to get your game on Steam. > $5K grand prize plus 10 genre and skill prizes. Submit your demo > by 6/6/13. http://altfarm.mediaplex.com/ad/ck/12124-176961-30367-2 > _______________________________________________ > Openrocket-devel mailing list > Ope...@li... > https://lists.sourceforge.net/lists/listinfo/openrocket-devel > > |