Re: [Openrm-users] Initializing OpenRM
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wbethel
From: Wes B. <ewb...@r3...> - 2010-04-17 13:14:19
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Thanks, Luke, for experimenting and following up. I'll make sure this information is propagated to the manual (and code docs) during the next round of revisions. wes Luke Crook wrote: > Hi Wes, > > I have figured out the correct initialization steps for; > :RM_PIPE_NO_PLATFORM using win32 OS calls, :RM_PIPE_WGL using win32 OS > calls, and :RM_PIPE_NO_PLATFORM using the SDL library. > > :RM_PIPE_NO_PLATFORM using win32 OS calls; > #a - rmInit (mandatory) > #b - Initialize rmPipe using rmPipeNew (mandatory) > #1 - CreateWindow (mandatory) > #2 - SetPixelFormat (mandatory) > #3 - wglCreateContext (mandatory) > #4 - wglMakeCurrent (mandatory) > #5 - rmPipeSetContext (optional) > #6 - rmPipeSetWindow or rmPipeSetWindowSize (mandatory) > #7 - rmPipeMakeCurrent (mandatory) > > :RM_PIPE_WGL using win32 OS calls; > #a - rmInit (mandatory) > #b - Initialize rmPipe using rmPipeNew etc. (mandatory) > #1 - CreateWindow (mandatory) > #2 - SetPixelFormat (mandatory) > #3 - rmPipeSetWindow or rmPipeSetWindowSize (mandatory) > #4 - rmPipeCreateContext (mandatory) > #5 - rmPipeMakeCurrent (mandatory) > > :RM_PIPE_WGL using the SDL library; > #a - rmInit (mandatory) > #b - Initialize rmPipe using rmPipeNew etc. (mandatory) > #1 - SDL_SetVideoMode (Creates the window & OpenGL Context) (mandatory) > #2 - rmPipeSetContext (optional) > #3 - rmPipeSetWindow or rmPipeSetWindowSize (mandatory) > #4 - rmPipeMakeCurrent (mandatory) > -- Wes Bethel -- R3vis Corporation -- voice (415) 806-6531 -- www.r3vis.com |