From: Greg M. <map...@ho...> - 2004-09-12 23:06:35
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>Gottfried Hofmann wrote: > > .way files for the frikbots are also needed in order to make them a > > little smarter :-) > > Is there anyone on the list who might want to do this? > >I can take a crack at this, I've done some Frik waypointing. Do we want >.way files or .qc's for the maps compiled in? The OQ client/server appear >to be based on the original "netquake" variant, and not quakeworld, so >.way's should work, I'm not sure if there is any advantage to them for the >standard maps, except to reduce the size of progs.dat. We should probably get the waypoints on a few maps first to try it out. If someone wants to give it a shot like mindhog; try the start map, and perhaps void4 so they don't keep LEAPING off the edges. If not void4, the bunker or box map would be another good one. (I hate the bots trying to climb the walls in the box map). -Mapes _________________________________________________________________ FREE pop-up blocking with the new MSN Toolbar get it now! http://toolbar.msn.click-url.com/go/onm00200415ave/direct/01/ |