From: Seth G. <sga...@li...> - 2001-08-11 16:40:21
|
I have created a to-do list for Open Quartz based on suggestions from Open Quartz developers and users. Currently many of the suggestion are my own, but I would like you all to feel free to contribute suggestions and participate in improving this project. To see the list as it stands now, browse to: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/openquartz/pak0/ and click on the version number next to todo.html (or checkout the latest version of the pak0 module in CVS the latest zipped release also has a slightly older version of todo.html) The latest addition to the to-do list is about the Open Quartz website: We need to put up a website at openquartz.sf.net (The Open Quartz project's website at SourceForge.) It should probably combine the information from the Open Quartz website at Galbraith Games with information in the various html and text documents in the Open Quartz CVS modules. Feel free to use the screenshots and logo at the Galbraith Games site. I have higher resolution version of the logo lying around somewhere. I have updated aardappel.txt with some suggestions for replacing textures: q3dm6ish: woodf free.wad/long_boards sky3m free.wad/sky3 pahead_x4 free.wad/thangulus2 clip free.wad/clip trigger free.wad/trigger dm4ish: skydark free.wad/sky_void (use dark sky box) *lavapk1_1 free.wad/lava_s2 head_x4 free.wad/thangulus2 clip free.wad/clip +0~light2a new texture based on aardmtrim32_2 blume6_2 new texture based on aaardtex textures her2wfl florr1_5 city4_7 city4_8 wizmet1_2 aardtex_q1_darker.wad/aardmet32_1 wizmet1_5 should match color of aardmet32_1 rock5_2 afloor1_4 aardtex_q1_darker.wad/aardmtile64_1r The new textures I was working on and dark sky box are already in Open Quartz CVS. Q3dm6ish, which was mostly textured with free textures by aardappel already looks good with a few replacements from free.wad, but dm4ish has a more subtle style so it may be necessary to find some appropriate free textures or develop them (such as the new ones I made from aardapel's textures.) We still need 13 sounds (mostly weapons) which are always needed: demon/dland2.wav (thud sound when monsters land) wizard/hit.wav (acid splat on wall) weapons/guncock.wav (shotgun - tricky name!) weapons/rocket1i.wav (nailgun - tricky name!) weapons/spike2.wav (super nailgun) weapons/ric1.wav (ricochet) weapons/ric2.wav (ricochet) weapons/ric3.wav (ricochet) weapons/tink1.wav (they try to trick us, just another ricochet :-) weapons/grenade.wav (grenade launcher) weapons/sgun1.wav (rocket launcher - tricky name!) weapons/lhit.wav (lightning hit) weapons/lstart.wav (lightning gun) And there's much more stuff which needs to be done, so check it out! __ __ _ _ __ __ _/ \__/ \__/ Seth Galbraith "The Serpent Lord" \__/ \__/ \_ \__/ \__/ \_ sga...@kr... #2244199 on ICQ _/ \__/ \__/ _/ \__/ \__/ http://www.planetquake.com/gg \__/ \__/ \_ |