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From: SourceForge.net <no...@so...> - 2013-01-05 18:45:49
|
The following forum message was posted by destny at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/6561611: Hi everyone, I have seen on the manual that, in order to laod a rom, the command is openmsx...but it seems to be missing. Am I doing something wrong? |
From: SourceForge.net <no...@so...> - 2012-12-24 10:22:05
|
The following forum message was posted by manuelbi at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/6353627: What errors do you get with wxWidgets 2.8.12? |
From: SourceForge.net <no...@so...> - 2012-12-24 08:47:08
|
The following forum message was posted by slawdos at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/6353627: I try install it manually, with x11 or gtk+ - not working. Now I use bash-script for launching opnmsx. Thanks for attention. |
From: SourceForge.net <no...@so...> - 2012-12-01 09:43:28
|
The following forum message was posted by manuelbi at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/6353627: My Debian system with wxWidgets 2.8.12 compiles it fine... Are you sure you tried it correctly? |
From: SourceForge.net <no...@so...> - 2012-12-01 02:20:15
|
The following forum message was posted by slawdos at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/6353627: It's look like error in code. I try with wxWidgets 2.8.12 - not compiling. |
From: SourceForge.net <no...@so...> - 2012-11-30 16:59:03
|
The following forum message was posted by mthuurne at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/6353627: From the wxWidgets 2.9.x changes file: [quote] wxWindow::ProcessEvent() (and other wxEvtHandler methods inherited by wxWindow) has been made protected to prevent wrongly using it instead of correct GetEventHandler()->ProcessEvent(). New ProcessWindowEvent() was added for convenience. [/quote] So it looks like the Catapult code is not compatible yet with wxWidgets 2.9.x. |
From: SourceForge.net <no...@so...> - 2012-11-30 16:49:24
|
The following forum message was posted by slawdos at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/6353627: slawdos@linux-drwa:~/!Temp/openmsx-catapult-0.9.1> make Autodetecting native system: Using Python 2.7.3 native system detection... Detected system: x86-linux Probing target system... Found libraries: wxWidgets: 2.9.4 wxWidgets XRC: yes libxml2: 2.8.0 Found headers: wxWidgets: yes wxWidgets XRC: yes libxml2: yes Customizable options: Install to: /opt/openMSX-Catapult Default openMSX binary location: /opt/openMSX/bin/openmsx Default openMSX system share dir: /opt/openMSX/share (you can edit these in build/custom.mk) Creating derived/x86-linux-opt/config/config.h... Creating derived/x86-linux-opt/config/Version.ii... Build configuration Platform: x86-linux Flavour: opt Compiling openMSXLinuxController... src/openMSXLinuxController.cpp: In member function ‘bool openMSXLinuxController::execute(const string&, int&, int&, int&)’: src/openMSXLinuxController.cpp:101:13: warning: deprecated conversion from string constant to ‘char*’ [-Wwrite-strings] src/openMSXLinuxController.cpp:102:13: warning: deprecated conversion from string constant to ‘char*’ [-Wwrite-strings] Compiling CatapultPage... In file included from /usr/local/include/wx-2.9/wx/window.h:19:0, from /usr/local/include/wx-2.9/wx/control.h:23, from /usr/local/include/wx-2.9/wx/animate.h:20, from /usr/local/include/wx-2.9/wx/xrc/xmlres.h:29, from src/CatapultPage.cpp:6: /usr/local/include/wx-2.9/wx/event.h: In member function ‘bool CatapultPage::UpdateToggleSetting(wxString, wxString, wxString, int)’: /usr/local/include/wx-2.9/wx/event.h:3069:18: error: ‘virtual bool wxEvtHandler::ProcessEvent(wxEvent&)’ is inaccessible src/CatapultPage.cpp:185:30: error: within this context make: *** [derived/x86-linux-opt/obj/CatapultPage.o] Error 1 ----------------------- Who can help? |
From: SourceForge.net <no...@so...> - 2012-11-25 22:30:39
|
The following forum message was posted by fixato-openid at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/5919434: testig the bot again |
From: SourceForge.net <no...@so...> - 2012-11-17 23:50:14
|
The following forum message was posted by fixato at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/5919434: Just another quick [i]test [/i]for the RSS monitor. :) |
From: SourceForge.net <no...@so...> - 2012-10-31 20:52:13
|
The following forum message was posted by at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/5919434: Let's see if the RSS feed still keeps track of these messages. |
From: SourceForge.net <no...@so...> - 2012-10-09 15:57:50
|
The following forum message was posted by eikesauer at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/5886936: Many thanks for your help! Pixel-by-pixel was just the kind of "real"ity I was looking for (I needed a screenshot). And at the weekend, I connected my old MSX-1 computer and appreciated the "real real" thing. |
From: SourceForge.net <no...@so...> - 2012-10-08 18:59:00
|
The following forum message was posted by manuelbi at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/5919368: Sorry, but we stopped developing Catapult about 5 years ago... If you want to do such things, do not use Catapult, but use openMSX directly. |
From: SourceForge.net <no...@so...> - 2012-10-04 23:40:19
|
The following forum message was posted by at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/5919434: Feel free to delete this topic by the way. :) |
From: SourceForge.net <no...@so...> - 2012-10-04 23:38:29
|
The following forum message was posted by at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/5919434: Does it also pick up comments? |
From: SourceForge.net <no...@so...> - 2012-10-04 23:31:12
|
The following forum message was posted by at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/5919434: Just to test the RSS bot in #openMSX |
From: SourceForge.net <no...@so...> - 2012-10-04 22:57:14
|
The following forum message was posted by eadmaster at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/5919368: I'd like to request adding Catapult the same cmdline options of the main openmsx executable, so we can initialize the GUI fields with custom values, pass a startup script, etc. |
From: Manuel B. <man...@gm...> - 2012-09-30 21:37:06
|
Hi all, openMSX 0.9.1—Enigma Take Two—mostly fixes a bug in dir-as-disk that was introduced in openMSX 0.9.0, when adding support for the DMK format and low level disk emulation. We not only fixed that bug, we rewrote dir-as-disk almost completely, making it a lot more robust. Together with openMSX an updated version of Catapult, our user-friendly GUI, was released. Please read the release notes for details. -- Grtjs, Manuel PS: MSX FOR EVER! (Questions? http://faq.msxnet.org/ ) PPS: Visit my homepage at http://manuel.msxnet.org/ |
From: SourceForge.net <no...@so...> - 2012-09-27 21:05:20
|
The following forum message was posted by manuelbi at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/5886936: To me, 'real size' includes the borders.... with 320x240 you get a lot of border. In reality you'll see less border than that, especially on the left/right side. So, what is 'real'? Depends on your monitor... |
From: Maarten t. H. <ma...@tr...> - 2012-09-27 15:22:49
|
On Thursday 27 September 2012 08:00:59 SourceForge.net wrote: > One question: Is it possible to get 256×212 output with openMSX? > According to you manual, most games use this size (and I'm confident > Athletic Land is among them :o) ), but that you get 320x240 when > selecting scaler size 1. So is it possible to get the "real" size? Currently we only support a 320x240 output window, or a size that is exactly 2x, 3x or 4x that. However, inside that window the MSX screen can be rendered either with a 1:1 pixel mapping but a slightly different aspect ratio as a real MSX, or it can be stretched horizontally so the aspect ratio matches the real MSX. So it depends on what you consider "real". Real MSX pixels were not square, while PC pixels are, so unless you'd build your own RGB output hardware it's not going to be exactly the same. If you open the on-screen console (F10) and issue the command "set horizontal_stretch <number>", you can control how far the image is stretched. The number entered there is the number of MSX pixels to fit on a line, so "320" means a 1:1 pixel mapping, while "280" (default) means that 280 MSX pixels are stretched to fill 320 PC pixels. By the way, 256x212 is available only on MSX2; MSX1 games like Athletic Land will use 256x192. Bye, Maarten |
From: SourceForge.net <no...@so...> - 2012-09-27 15:00:59
|
The following forum message was posted by eikesauer at http://sourceforge.net/projects/openmsx/forums/forum/119121/topic/5886936: Thanks for doing what you're doing. Somehow, you're keeping my childhoods system alive. (Although the real thing it's still standing under my table top.) One question: Is it possible to get 256×212 output with openMSX? According to you manual, most games use this size (and I'm confident Athletic Land is among them :o) ), but that you get 320x240 when selecting scaler size 1. So is it possible to get the "real" size? |
From: Manuel B. <man...@gm...> - 2012-08-12 19:06:44
|
Hi, openMSX 0.9.0—Enigma—improves a lot on accuracy of floppy support, especially by the introduction of support for the DMK format. This means it should be possible to run all MSX disk software without patching it. Furthermore, our efforts to improve performance has some results: start up time has almost halved on a Dingoo A320! Together with openMSX an updated version of Catapult, our user-friendly GUI, was released. Please read the release notes for details. -- Grtjs, Manuel PS: MSX FOR EVER! (Questions? http://faq.msxnet.org/ ) PPS: Visit my homepage at http://manuel.msxnet.org/ |
From: SourceForge.net <no...@so...> - 2012-07-21 20:57:04
|
Support Requests item #3546844, was opened at 2012-07-21 13:57 Message generated for change (Tracker Item Submitted) made by sd-snatcher You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421862&aid=3546844&group_id=38274 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: FRS (sd-snatcher) Assigned to: Nobody/Anonymous (nobody) Summary: How to use the MIDI support on Mac OS-X? Initial Comment: If I understood correctly, from v0.8.2 openMSX now supports MIDI output on Mac OS-X. I tried the following command on the shell, but the MIDI still doesn't produce any sound: plug msx-midi-out Virtual Are any other commands/configuration required? PS: It may be a good idea to update the manual with Windows and Mac examples: http://openmsx.sourceforge.net/manual/user.html#midi Test configuration: OpenMSX-0.8.2-dev12690 on Mac OS-X 10.6.8 emulating an MSX FS-A1GT Games tested: MoonLight Saga Promo, Illusion City ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421862&aid=3546844&group_id=38274 |
From: SourceForge.net <no...@so...> - 2011-04-22 17:20:06
|
Support Requests item #2721672, was opened at 2009-03-30 03:10 Message generated for change (Settings changed) made by sf-robot You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421862&aid=2721672&group_id=38274 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed Priority: 5 Private: No Submitted By: FRS (sd-snatcher) Assigned to: Nobody/Anonymous (nobody) Summary: openMSX-Debugger expected SYM file Initial Comment: How is the SYM file format that openMSX-debugger expects? Im trying a SYM file generated by SjASMPlus, but it is just ignored by the debugger. The file is attached. ---------------------------------------------------------------------- >Comment By: SourceForge Robot (sf-robot) Date: 2011-04-22 17:20 Message: This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker). ---------------------------------------------------------------------- Comment By: Manuel Bilderbeek (manuelbi) Date: 2011-04-08 17:07 Message: Sorry for the late reply.... Mar 31 2009 22:10:32 <turbor> Edwin_, which compiler produces those sym files you use in the debugger ? Mar 31 2009 22:11:43 <Edwin_> tniasm Mar 31 2009 22:12:01 <Edwin_> I think sjasm is the same when you use the -s flag Mar 31 2009 22:12:05 <turbor> thanks ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421862&aid=2721672&group_id=38274 |
From: SourceForge.net <no...@so...> - 2011-04-08 18:26:57
|
Support Requests item #3281042, was opened at 2011-04-08 19:44 Message generated for change (Comment added) made by eadmaster You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421862&aid=3281042&group_id=38274 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: eadmaster (eadmaster) Assigned to: Nobody/Anonymous (nobody) Summary: change persistent data and savestates location Initial Comment: actually. in my Windows system i have set OPENMSX_USER_DATA=C:\PortableApps\openMSX\Data but persistent data is saved in "%USERPROFILE%\My Documents\openMSX", savestates are saved in "C:\PortableApps\openMSX\savestates". I'd like to change the location of persistent data and savestates so they go all in one place (%OPENMSX_USER_DATA%/subdirs). ---------------------------------------------------------------------- >Comment By: eadmaster (eadmaster) Date: 2011-04-08 20:26 Message: My aim was to run openmsx in "portable mode" by forcing all user data in a single directory, so i've written a small batch file to accomplish this. ---------------------------------------------------------------------- Comment By: Manuel Bilderbeek (manuelbi) Date: 2011-04-08 20:11 Message: Instead of submitting all these support requests, please consider joining our IRC channel and discuss there :) I'll try to understand what is going on here. I would expect all user data to be saved from OPENMSX_USER_DATA environment variable's path. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421862&aid=3281042&group_id=38274 |
From: SourceForge.net <no...@so...> - 2011-04-08 18:12:13
|
Support Requests item #3281029, was opened at 2011-04-08 19:33 Message generated for change (Comment added) made by eadmaster You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421862&aid=3281029&group_id=38274 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed Priority: 5 Private: No Submitted By: eadmaster (eadmaster) Assigned to: Nobody/Anonymous (nobody) Summary: autoplug diskb from commandline Initial Comment: when i run the command: > openmsx -diska XAK1ENGgamedisk1.dsk -diskb XAK1ENGuserdisk.dsk Fatal error: No drive named 'diskb'. (i'm using Panasonic_FS-A1GT machine) ---------------------------------------------------------------------- >Comment By: eadmaster (eadmaster) Date: 2011-04-08 20:12 Message: indeed this was obvious, thanks for your suggestions :) ---------------------------------------------------------------------- Comment By: Manuel Bilderbeek (manuelbi) Date: 2011-04-08 20:08 Message: That machine has only one disk drive, so putting a disk in drive B won't work... It doesn't have one. Use a machine with 2 drives (e.g. Sanyo PHC-70FD2), or add a disk drive extension (e.g. Sony HBD-F1), or modify the machine to have 2 drives (edit its hardwareconfig.xml file and change the number of drives). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421862&aid=3281029&group_id=38274 |