From: Manuel A. F. M. <ma...@us...> - 2005-03-14 23:27:00
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Hi there, After a while with people doing the models not being able to see them (since they can't use the servers until a new release), I thought that we needed to do something similar to what Cirilo proposed, but since we're too busy to modify the celtst program I just tried a quick workaround with the data and propfan made the windows package, and so artists can test the models with the world that comes with CEL, it's better than nothing :) (and it's even better in some things compared to the Once binary, in example with the camera modes you can see your model closer). (By the way, we can provide a binary for GNU/Linux too, but I think that all of our artist are using Windows at the moment). So here it is: http://mtpluto.shakataganai.com/~mafm/celcs.zip To run it should be enough to execute the RUNME.bat file, and to test a particular model you have to copy the right cal3d file over cally.cal3d file, in example: cel/data/dwarf_m/dwarf_m.cal3d -> cel/data/cally.cal3d and then replace the files in cel/data/dwarf_m/ (the same for other models) with the new ones exported from your favorite 3D tool. Is everything clear? There's also a .cal3d file inside the cel/data/cally/ directory, so you can put it again in cel/data/ to have the original cally. If it runs fine we could put some instructions in the wiki, this doesn't need to be updated often so should work for a lot of time. And if it gives problems let us know :) -- Manuel A. Fernandez Montecelo <ma...@us...> |