From: Geoff V. <j3...@ho...> - 2004-01-25 05:57:55
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oh ack im sorry, i didnt see your name was Darren sorry aspro >From: "Geoff Verdouw" <j3...@ho...> >Reply-To: onc...@li... >To: onc...@li... >Subject: RE: [Once development] 3D modeller and 2 sketch artist(2d is rusty >tbh) availabl >Date: Sun, 25 Jan 2004 16:51:09 +1100 > >Hello there Julie, >Im not the project leader, but I would like to welcome you on behalf of the >once team, can you use irc? if so log into irc.freenode.net #once. There >we can have more indepth talks. > >You say you are an artist! well thats perfect! we currently have lots of >needs for artists, 3d and 2d. If you want to start working right away, >email me and ill get some work for you. Either that or start some work from >the wiki @ http://www.once.net.nz/wiki/moin.cgi/Artists_20Section (Please >note that said wiki isnt quite up to date :)) if nothing there interests >you either catch up with me on irc or email me, im currently working on >design of a country, if you would like to help with that you are welcome to >contribute :). > >Anyway welcome aboard! > >aspro > > >>From: "Julie Lomas" <Dra...@nt...> >>Reply-To: onc...@li... >>To: <onc...@li...> >>Subject: [Once development] 3D modeller and 2 sketch artist(2d is rusty >>tbh) available for you needs >>Date: Sat, 24 Jan 2004 21:35:21 -0000 >> >>Hi, >> >>I am a somewhat 'green' modeller and 2d artist ( in the past i have been >>to busy with rl to sit back and draw like I used to) but now I have my >>evenings to myself as well as the weekends!!! >> >>So If you require any 3d models (3dsmax or blender) with skeletons and >>textures (textures are getting better all the time) then let me know. >> >> >>P.S. I will d/l your design document to read. I am a veteran RPG player >>from warhammer fantasy roleplay. From the looks of it all I would say is >>coming from a veteran MMORPG beta tester and player (Everquest, DAOC, SWG, >>AO, AC2) that I would reign in the size of your gameworld. >> >>One reason is if you can't fill it with something interactive and >>interesting to the player then its a waste of time. Trust me, wandering >>all over Tatooine this evening to find 1 type of monster is very >>annoying!!!! No matter how pretty it is, it will appear to the player as >>if he is on his own, alone and he will quit more quickly as he will tire >>of the lack of interaction/action. The same is true for groups, when tey >>lose thier focus while going from a to b if the distance is too large. >> >>Just look at the new mmorpgs to see what I mean. Who needs 32 square >>kilometers of game space per planet/realm? and then 9-15 planets/realms? >>it makes for 2-4 populated realms and the others stay empty. >> >>Wide open spaces = boring trudging from a to b. Then you'll have to design >>mounts to make travelling less of a chore!!! =) >> >>Keep up the good work, and I look forward to hearing from you soon. >> >>Regards Darren Dawson. > >_________________________________________________________________ >Protect your inbox from harmful viruses with new ninemsn Premium. Click >here http://ninemsn.com.au/premium/landing.asp > > > >------------------------------------------------------- >The SF.Net email is sponsored by EclipseCon 2004 >Premiere Conference on Open Tools Development and Integration >See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. >http://www.eclipsecon.org/osdn >_______________________________________________ >Once-development mailing list >Onc...@li... >https://lists.sourceforge.net/lists/listinfo/once-development _________________________________________________________________ Hot chart ringtones and polyphonics. Go to http://ninemsn.com.au/mobilemania/default.asp |