From: Steven <laz...@us...> - 2008-04-02 06:34:19
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Update of /cvsroot/oge/samples/Chat In directory sc8-pr-cvs3.sourceforge.net:/tmp/cvs-serv11074/Chat Modified Files: Main.cpp Log Message: 2008/04/02 - CVS HEAD v0.2.20 - Added Place and Physics components - Added several sub SceneManagers (gui, physics, etc) - Updated the licensing year to 2008 NOTE: This version will be branched to the 0.2.20 cvs version. There will probably not be any new commit to this 0.2 branch. The HEAD will be cleaned completely (even the folders) and replaced by the refactoring code (aka 0.3). Index: Main.cpp =================================================================== RCS file: /cvsroot/oge/samples/Chat/Main.cpp,v retrieving revision 1.11 retrieving revision 1.12 diff -C2 -d -r1.11 -r1.12 *** Main.cpp 21 Sep 2007 12:06:43 -0000 1.11 --- Main.cpp 2 Apr 2008 06:34:24 -0000 1.12 *************** *** 4,8 **** For the latest info, see http://sourceforge.net/projects/oge ! Copyright (c) 2006 The OGE Team Also see acknowledgements in Readme.html --- 4,8 ---- For the latest info, see http://sourceforge.net/projects/oge ! Copyright (c) 2006-2008 The OGE Team Also see acknowledgements in Readme.html *************** *** 515,519 **** { // Create the LogManager ! LogManager* logManager = LogManager::createManager(); // Ask if should be run as server or client --- 515,519 ---- { // Create the LogManager ! LogManager* logManager = LogManager::createInstance(); // Ask if should be run as server or client *************** *** 542,546 **** LOGR( "Creating chat sample." ); ! EngineManager* engineManager = EngineManager::createManager(); GameManager* gameManager = GameManager::getSingletonPtr(); --- 542,546 ---- LOGR( "Creating chat sample." ); ! EngineManager* engineManager = EngineManager::createInstance(); GameManager* gameManager = GameManager::getSingletonPtr(); *************** *** 585,589 **** // Delete the managers ! EngineManager::destroyManager(); } catch (...) --- 585,589 ---- // Delete the managers ! EngineManager::destroyInstance(); } catch (...) |