Re: [ocemp-devel] Speed up DefaultEngine
Status: Beta
Brought to you by:
marcusva
From: stas z. <sta...@gm...> - 2009-05-25 17:34:52
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On Mon, May 25, 2009 at 7:13 PM, Arnaud Bergeron <abe...@gm...> wrote: > So I am wondering if there is any interest in getting this change in. > It completely eliminate reliance on numpy (or Numeric) while requiring > pygame 1.8.1. > > It should be possible to implement and compromise solution that would > allow to use PixelArray in pygame 1.8.1 and the current method on > other versions. > > I will produce a proper patch if required. I'm just a ocempgui user, but could you send me your patch ? I'm using ocempgui in two projects, childsplay and schoolsplay ( http://www.schoolsplay.org ), and have problems with the response time with larger dialog windows. The reason I ask for a patch is that I package a custom ocempgui version which uses GTK Pango to render the fonts instead of pygame.Font Greetings, Stas -- Free-source educational programs for schools http://www.schoolsplay.org and http://wiki.laptop.org/go/Schoolsplay http://gvr.sf.net and http://wiki.laptop.org/go/Guido_van_Robot |