From: <ro...@us...> - 2010-11-24 11:57:17
|
Revision: 2408 http://nscldaq.svn.sourceforge.net/nscldaq/?rev=2408&view=rev Author: ron-fox Date: 2010-11-24 11:57:08 +0000 (Wed, 24 Nov 2010) Log Message: ----------- Start adding remote client support for TclServer's VMUSB module. Modified Paths: -------------- trunk/llnlReadout/vmusb/Makefile.am Added Paths: ----------- trunk/llnlReadout/vmusb/CSocket.cpp trunk/llnlReadout/vmusb/CSocket.h trunk/llnlReadout/vmusb/CTCPBadSocketState.cpp trunk/llnlReadout/vmusb/CTCPBadSocketState.h trunk/llnlReadout/vmusb/CTCPConnectionFailed.cpp trunk/llnlReadout/vmusb/CTCPConnectionFailed.h trunk/llnlReadout/vmusb/CTCPConnectionLost.cpp trunk/llnlReadout/vmusb/CTCPConnectionLost.h trunk/llnlReadout/vmusb/CTCPNoSuchHost.cpp trunk/llnlReadout/vmusb/CTCPNoSuchHost.h trunk/llnlReadout/vmusb/CTCPNoSuchService.cpp trunk/llnlReadout/vmusb/CTCPNoSuchService.h trunk/llnlReadout/vmusb/CVMUSBRemote.cpp trunk/llnlReadout/vmusb/CVMUSBRemote.h trunk/llnlReadout/vmusb/ErrnoException.cpp trunk/llnlReadout/vmusb/ErrnoException.h trunk/llnlReadout/vmusb/Exception.cpp trunk/llnlReadout/vmusb/Exception.h trunk/llnlReadout/vmusb/histotypes.h Added: trunk/llnlReadout/vmusb/CSocket.cpp =================================================================== --- trunk/llnlReadout/vmusb/CSocket.cpp (rev 0) +++ trunk/llnlReadout/vmusb/CSocket.cpp 2010-11-24 11:57:08 UTC (rev 2408) @@ -0,0 +1,1349 @@ +/* + This software is Copyright by the Board of Trustees of Michigan + State University (c) Copyright 2008 + + You may use this software under the terms of the GNU public license + (GPL). The terms of this license are described at: + + http://www.gnu.org/licenses/gpl.txt + + Author: + Ron Fox + NSCL + Michigan State University + East Lansing, MI 48824-1321 +*/ + + +static const char* Copyright= "(C) Copyright Michigan State University 2002, All rights reserved"; +/*! + Encapsulates a generalized TCP/IP SOCK_STREAM + socket. + Note that TCP/IP Sockets can come in two flavors: + Clients and Servers. Clients must perform a connect, + while servers perform a bind, listen and then serveral + accepts to create 'server instances'. + The state of a socket is maintained in the m_State + variable and is from the enumerator: + CSocket::State + + Disconnected - The socket is not connected to anything. + Bound - The socket is a server socket which is + not connected, but has been bound to + a service port. + Listening - The socket is a server port which is + listening and can therefore accept + connections + Connected - The socket is either a client or a + server instance and is connected + to it's counterpart. + +*/ + +// Synchronization assumptions: +// the (2) socket calls are recursive (threadsafe). +// the (3) network database calls are not recursive (notthreadsafe). +// as such, any calls to (3) network database calls are bracketed with +// calls to globally synchronize the thread. +/*! \bug Perhaps global syncronization of (3) calls should be conditionalized + so that this module can be used in a non spectrodaq environment too. + */ + +////////////////////////// FILE_NAME.cpp ///////////////////////////////////////////////////// + +#include <config.h> +#include "CSocket.h" + +// Exception classes required: + +#include <CTCPNoSuchHost.h> +#include <CTCPNoSuchService.h> +#include <CTCPBadSocketState.h> +#include <CTCPConnectionFailed.h> +#include <ErrnoException.h> +#include <CTCPConnectionLost.h> + +// Standard and network library headers. + +#include <unistd.h> +#include <stdio.h> +#include <sys/types.h> +#include <sys/socket.h> +#include <sys/time.h> +#include <netinet/in.h> +#include <arpa/inet.h> +#include <netdb.h> +#include <string.h> + +#include <sys/poll.h> + + +// STL includes. + +#include <vector> + +#ifdef HAVE_STD_NAMESPACE +using namespace std; +#endif + +// Manifest constannts: + +#ifndef TRUE +#define TRUE 1 +#endif +#ifndef FALSE +#define FALSE 0 +#endif + +// Static members: + +map<CSocket::State, string> CSocket::m_StateNames; + +/*! + The default constructor initializes the fd to an illegal value + and sets the state to Disconnected. + The body of the constructor attempts to set the m_Fd member via a call to + socket(2) to create an INET domain SOCK_STREAM, protocl tcp. + + It is up to the user to call Connect + or alternatively set up the socket as a server by binding and listening. + + Exceptions: + + - CErrnoException if getprotoent for tcp fails or if the socket call itself + fails. + + */ +CSocket::CSocket () + : m_Fd(-1), + m_State(Disconnected) + +{ + OpenSocket(); +} + +/*! + Destructor action depends on the state: + sockets which are Connected are shutdown and then closed. + Sockets which are in other states are just closed if the fd > 0. + */ +CSocket::~CSocket ( ) //Destructor - Delete dynamic objects +{ + if(m_State == Connected) { + Shutdown(); + } + if(m_Fd > 0) { + close(m_Fd); + } +} + +/*! + This parameterized constructor is intended to allow a program which already + has created a socket in some arbitrary state to wrap it inside a CSocket + object. It must be used with care.. in the sense that the am_State + parameter must match the actual socket state. + + \param am_Fd The file descriptor already open on a socket. + \param am_State The current state of the socket am_Fd + + */ +CSocket::CSocket ( int am_Fd, CSocket::State am_State ) : + m_Fd(am_Fd), + m_State(am_State) + +{ + StockStateMap(); // Ensure the statename map is stocked. +} + +// Functions for class CSocket + +/*! + Operation Type: + Connection Control + + +Indicates that the socket will be used +as a client socket and attempts to connect it +to a server. +The address of the server can be +passed in either in IP address or +IP name textual format. Similarly, +the port can be passed in as a textual +port name (in /etc/services) or a port number. + +The action of this function is to convert (if possible) the Host and service +into numeric equivalents and call the overloaded +Connect(int IpAddress, int service) + +Exceptions which can be thrown: + +- CTCPBadSocketState -- m_State was not Disconnected +- CTCPNoSuchHost - Host not in DNS or nonexistent. +- CTCPNoSuchService - Named service does not translate. +- CTCPConnectionFailed- Connection refused by remote host (from + Connect(int IpAddress, int service). + +\param host Specifies the system to connect to. This can be either a DNS + textual name or a string in dotted IP address format. +\param service Specifies a service offered by the host. This can be either + a service name or the textual equivalent of a service number. + +On Success the socket state is set to Connected. + +*/ +void +CSocket::Connect(const string& host, const string& service) +{ + // We must be disconnected to do any of this... + + vector<CSocket::State> allowedStates; + allowedStates.push_back(Disconnected); + + if(m_State != Disconnected) throw CTCPBadSocketState(m_State, allowedStates, + "CSocket::Connect"); + + // If the host is a dotted ip number just translate it.. otherwise + // try to resolve the name: + + unsigned long int ipaddr; + struct hostent* pEntry; + + { // (3) calls not threadsafe. + ipaddr = inet_addr(host.c_str()); + if(ipaddr == INADDR_NONE) { // Need to translate the name... + pEntry = gethostbyname(host.c_str()); + if(pEntry) memcpy(&ipaddr, pEntry->h_addr, 4); + } // <-- End Critical region + if(!pEntry) throw CTCPNoSuchHost(host, + "Null return from gethostbyname(3)"); + } + // Next resolve the service name... this can be either a number or a + // service name. Note that the port number is in the service database + // in network byte order. + + unsigned short port = Service(service); + + + // Now we have everything we need to do call 'the other' Connect. + + Connect(ntohl(ipaddr), ntohs(port)); +} + +/*! + Connects a socket as a client given numerical host, and port numbers in + host byte order. For the host that means that an ip address of form: + + aa.bb.cc.dd is stored Hi->Low as aabbccdd in a longword. + + See Connect(const string&host, const string& service) for more information. + + \param IpAddress The numerical ip address of the server in host byte order. + \param service The port number of the service. + */ + +void +CSocket::Connect(unsigned long int IpAddress, unsigned short service) + +{ + // Must be disconnected: + + vector<CSocket::State> allowedStates; + allowedStates.push_back(Disconnected); + + if(m_State != Disconnected) throw CTCPBadSocketState(m_State, allowedStates, + "CSocket::Connect"); + + // Both the ip address and service must be in network byte order to be + // acceptable to connect(2). + + IpAddress = htonl(IpAddress); + service = htons(service); + + // Build the socket peer address structure. + + sockaddr_in Peer; + Peer.sin_port = service; + memcpy(&(Peer.sin_addr), &IpAddress, sizeof(unsigned long int)); + Peer.sin_family = AF_INET; + + // Try the connect. + + if(connect(m_Fd, (const sockaddr*)&Peer, sizeof(sockaddr_in)) < 0) { + int sErrno = errno; + string Ip, Svc; + { + char port[50]; + Ip = inet_ntoa(Peer.sin_addr); + sprintf(port,"%d", ntohs(service)); + Svc = port; + + } + errno = sErrno; // sprintf e.g. destroys errno. + throw CTCPConnectionFailed(Ip, Svc, + "CSocket::Connect client connect(2) failed"); + } + + m_State = Connected; + + +} + +/*! + + +Indicates that the socket will be used +as a server listener socket, and binds it +to a service port. The service can be +provided either as a numerical string +or as a string translated via getservbyname(). + +The following exceptions can be thrown: + +- CTCPBadSocketState m_State != Disconnected +- CTCPNoSuchService Service could not be determined. +- CErrnoException bind(2) failed. + +On success, m_State = Bound + +*/ +void +CSocket::Bind(const string& service) +{ + vector<CSocket::State> allowedStates; + allowedStates.push_back(Disconnected); + if(m_State != Disconnected) throw CTCPBadSocketState(m_State, allowedStates, + "CSocket::Bind"); + + // Determine the service in network byte order. + + unsigned short port = Service(service); + + + // Now bind the socket. + + sockaddr_in Peer; + Peer.sin_port = port; + Peer.sin_family = AF_INET; + Peer.sin_addr.s_addr = htonl(INADDR_ANY); + + if(bind(m_Fd, (sockaddr*)&Peer, sizeof(sockaddr_in)) < 0) { + throw CErrnoException("Error from bind(2) in CSocket::Bind()"); + } + m_State = Bound; + +} + +/*! + +Indicates that the specified server +listener socket is ready to listen +for connections. + +The Following exceptions can be +thrown: + +- CTCPBadSocketState - m_State != Bound +- CErrnoException - listen(2) failed. + +On success, m_State = Listening + +\param nBacklog The limit on the queue size for incomming connections. + This value of this parameter defaults to 5. If a + a connection is requested when the listen queue is full, it + is refused or allowed to retry depending on the protocol + (according to linux man connect(2)). On some systems this + parameter may be ignored or have other meaning. +*/ +void +CSocket::Listen(unsigned int nBacklog) +{ + // Throw CTCPBadSocketState if not bound: + + if(m_State != Bound) { + vector<CSocket::State> allowedStates; + allowedStates.push_back(Bound); + throw CTCPBadSocketState(m_State, allowedStates, + "CSocket::Listen"); + } + if(listen(m_Fd, nBacklog) < 0) + throw CErrnoException("CSocket::Listen listen(2) failed"); + + m_State = Listening; +} + +/*! + +This member function can be called on +a server socket. The calling thread is blocked +until a connection request is received. At that +time, the connection is accepted (granted), +and a new CSocket is created in the Connected +state. The new CSocket represents a Server +Instance socket, communication along that +socket can take place immediately and will +represent communication with the client. + +Exceptions which can be thrown: + +- CTCPBadSocketState m_State != Listening +- CErrnoException accept(2) call failed. + +Side effects: + +The client parameter is +written with a string representing the +hostname of the client or the IP address +if the hostname can not be determined. + +The socket created is created via new, therefore +it is the responsibility of the caller to delete it. + +\param client Recieves the IP information of the connecting host. + Where possible, this is the hostname. Where not, a dotted IP + address. + +*/ +CSocket* +CSocket::Accept(string& client) +{ + // Throw CTCPBadSocket if not listening. + + if(m_State != Listening) { + vector<CSocket::State> allowedStates; + allowedStates.push_back(Listening); + throw CTCPBadSocketState(m_State, allowedStates, + "CSocket::Accept"); + } + + // Attempt the accept. If successfule, the return + // value will be a socket fd. + + struct sockaddr_in peerInfo; + socklen_t addrlen(sizeof(sockaddr_in)); + int peerFd = accept(m_Fd, (sockaddr*)&peerInfo, &addrlen); + if(peerFd < 0) { + throw CErrnoException("CSocket::Accept accept(2) failed"); + } + + // At this time we have received a good connection. There are two things + // we need to do: + // 1. Construct a new CSocket in the connected state. + // 2. Figure out and fill in the client: + + CSocket* pConnection = new CSocket(peerFd, Connected); + client = AddressToHostString(peerInfo.sin_addr); + + return pConnection; +} + +/*! + +Purpose: + + Shuts down a connection to a remote system. +Unlike shutdown(2) this function does not support +selectively shutting down reads or writes. Both are +unconditionally shutdown. + Note that the destructor will automatically call Shutdown +if necessary. + +Exceptions: +- CTCPBadSocketState m_State != Connected. +- CErrnoException shutdown(2) failed. + +*/ +void +CSocket::Shutdown() +{ + // Require that the socket be connected. + + if(m_State != Connected) { + vector<CSocket::State> allowedStates; + allowedStates.push_back(Connected); + throw CTCPBadSocketState(m_State, allowedStates, + "CSocket::Shutdown"); + } + + + if(shutdown(m_Fd, SHUT_RDWR) < 0) { + throw CErrnoException("CSocket::Shutdown failed in call to shutdown(2)"); + } + + m_State = Disconnected; + close(m_Fd); + m_Fd = -1; // Mark the socket closed. +OpenSocket(); +} + +/*! + +Purpose: + +Performs a read on the socket. The read will transfer +all of the bytes currently waiting in the socket buffers +or block until data is avaialble. The return valiue will +be the number of bytes transferred. If the connection +is lost, CTCPConnectionLost will be thrown. Multiple reads will not be +performed so that any known messaging structure can be maintained. + +Throws: +- CErrnoException - the read(2) system service returned an error. +- CTCPConnectionLost - the read(2) system service returned 0 indicating + an end of file condition. +- CTCPBadSocketState - m_State != Connected. + +*/ +int +CSocket::Read(void* pBuffer, size_t nBytes) +{ + // Require the socket be connected: + + if(m_State != Connected) { + vector<CSocket::State> allowedStates; + allowedStates.push_back(Connected); + throw CTCPBadSocketState(m_State, allowedStates, + "CSocket::Read()"); + } + // Attempt the read: + + int nB = read(m_Fd, pBuffer, nBytes); + + // Check for EOF: + + if(nB == 0) { + m_State = Disconnected; + shutdown(m_Fd, SHUT_RD | SHUT_WR); + close(m_Fd); + OpenSocket(); + throw CTCPConnectionLost(this, "CSocket::Read: from read(2)"); + } + // Check for error: + + if(nB < 0) { + m_State = Disconnected; + throw CErrnoException("CSocket::Read failed read(2)"); + } + // There's data to transfer. + + return nB; +} + + +/*! + +Purpose: + +Writes data to the socket. Note that +this member will block as needed until +all data has been queued to the socket buffers. +This may require multiple write(2) function calls +if the amount of data to be written is larger than +the socket's blocking factor. Note that if the connection +is lost during the write, CTCPConnectionLost will be thrown. + +Exceptions: +- CTCPBadSocketState m_State != Connected +- CErrnoException write(2) returned an error condition. +- CTCPConnectionLost write(2) indicated an EPIPE condition which says + the peer closed the socket. + \bug There's not a good way to handle failures on the second + or later call to write(2). Since we'd like to indicate that + part of the write completed before an error occured. + The current assumption is that a followup write will produce + the same error. Perhaps the best long term thing to do is to + define a CTCPSocketIOError which will include as data the + number of bytes written along with a CErrnoException which + describes why the write actually failed?? + + +*/ +int +CSocket::Write(void* pBuffer, size_t nBytes) +{ + // Require that the socket is connected: + + + + // write(2) as many times as are needed to get the data out. + + + char* p((char* )pBuffer); // Pointer to current write. + int resid(nBytes); // Number of remaining bytes to write. + int nWritten(0); // Number of bytes already written. + + while(resid) { + int n = write(m_Fd, p, resid); + if(n > 0) { // Do the book-keeping for a successful write. + resid -= n; + nWritten += n; + p += n; + } + else { // Write failed: + if(nWritten > 0) { // Assume if not first write, additional + break; // Writes will give the same error. + } + if(errno == EPIPE) { // Disconnected. + m_State = Disconnected; + shutdown(m_Fd, SHUT_RD | SHUT_WR); + close(m_Fd); + OpenSocket(); + throw CTCPConnectionLost(this,"CSocket::Write - first write of loop"); + } + else { // Some other error: + m_State = Disconnected; + throw CErrnoException("CSocket::Write failed write(2)"); + } + } + } + return nWritten; // Indicate how many bytes were actually + // written. If < nBytes something unusual + // occured in the loop above. +} + +/*! + +Purpose: + +Returns information about who a socket +is connected to. If the socket is not +connected, CTCPBadSocketState is thrown. +If possible, the peername parameter is returned +as a string containing the DNS name of the +peer. If the DNS lookup fails, the IP address +is converted into dotted form. + +\param port The number of the port to which the socket is connected. +\param peer The peer as either a DNS hostname or a dotted IP address. + +Throws: +- CTCPBadSocketState if m_State != Connected +- CErrnoException if getpeeername(2) failed. + +*/ +void +CSocket::getPeer(unsigned short& port, string& peer) +{ + // Enforce connection requirement: + + if(m_State != Connected) { + vector<CSocket::State> allowedStates; + allowedStates.push_back(Connected); + throw CTCPBadSocketState(m_State, allowedStates, + "CSocket::GetPeer"); + } + // Try the call to getpeername(2): + + sockaddr_in PeerInfo; + socklen_t addrsize(sizeof(sockaddr_in)); + if(getpeername(m_Fd, (sockaddr*)&PeerInfo, &addrsize) < 0) { + throw CErrnoException("CSocket::getPeer failed call to getpeername(2)"); + } + // Pull out the port in local host byte order, and translate the + // ip address: + + port = ntohs(PeerInfo.sin_port); + peer = AddressToHostString(PeerInfo.sin_addr); + +} + +/*! + +Purpose: + +Allows Out Of Band (OOB) data to be inserted in line with buffered data. +OOB data is data with a higher delivery priority than 'normal data'. If this +flag is not set, then by default OOB data must be read through normal +socket interface functions by specifying it in the recv flags parameter. +If this flag is set, oob data is queue at the front of the data to be read +with the Read member. + +This is allowed in any socket state. +Exceptions: +- CErrnoException if the setsockopt(2) function failed. + +\param State This can be (Defaults to TRUE): +- TRUE Enables out of band inline data. +- FALSE disables out of band inline data. + +*/ +void +CSocket::OOBInline(bool State) +{ + int state((int)State); + if(setsockopt(m_Fd, SOL_SOCKET, + SO_OOBINLINE, (void*)&state, sizeof(int)) < 0) { + throw CErrnoException("CSocket::OOBInline setsockopt(2) failed"); + } +} + +/*! + +Purpose: + +Returns TRUE if OOBinline is set +FALSE otherwise. Note that the underlying +socket state is inquired, not some saved internal +state. + +This function is valid in any socket state. + +Throws: +- CErrnoException if getsockopt(2) fails +. +*/ +bool +CSocket::isOOBInline() +{ + unsigned int state; + socklen_t size(sizeof(int)); + if(getsockopt(m_Fd, SOL_SOCKET, + SO_OOBINLINE, (void*)&state, &size) < 0) { + throw CErrnoException("CSocket::OOBInline getsockopt(2) failed"); + } + return state ? TRUE : FALSE; +} + +/*! + + +Purpose: + +Sets the Receive low water mark for the socket. +This is the number of bytes received by the +protocol before any is made available to the +user. Note that some systems do not allow +this to be changed. It is not an error at this +level to attempt to do so, however you will need to +call getRcvlowWaterMark to be sure the change was +actually made. + + +Throws: +- CErrnoException if an error from setsockopt is detected other than that the + system doesn't support resetting the low water mark. + +*/ +void +CSocket::setRcvLowWaterMark(size_t nBytes) +{ + if(setsockopt(m_Fd, SOL_SOCKET, SO_RCVLOWAT, (void*)&nBytes, sizeof(size_t)) < 0) { + if (errno == ENOPROTOOPT) { + return; // Just not suppported is ok.. + } + throw + CErrnoException("CSocket::setRcvLowWaterMark() setsockopt(2) failed"); + } +} + + +/*! + +Returns the size of the current receive low water mark. +See setRcvLowWaterMark for information about what this +parameter does. Note that the value returned is inquired from +the socket rather than stored in internal state. + +Throws: +- CErrnoException if an error from getsockopt is detected. + +*/ +size_t +CSocket::getRcvLowWaterMark() +{ + int nBytes; + socklen_t addrlen(sizeof(int)); + if(getsockopt(m_Fd, SOL_SOCKET, SO_RCVLOWAT, &nBytes, &addrlen) < 0) { + throw + CErrnoException("CSocket::getRcvLowWaterMark() getsockopt(2) failed"); + } + return (size_t)nBytes; +} + +/*! + +Sets the new value of the Send Low water mark. +This controls the number of bytes which must be written +before transferring data to the protocol layers for transmission. +Note that some systems don't allow this value to be changed. +It is not an error to attempt to change this value on those systems, +however you should use getSndLowWaterMark to determine the +actual value negotiated by the system. + +\param nBytes Number of bytes in the low water mark. + +Throws: +- CErrnoException if an error from setsockopt is detected other than that the + system doesn't support resetting the low water mark. + +*/ +void +CSocket::setSndLowWaterMark(size_t nBytes) +{ + if(setsockopt(m_Fd, SOL_SOCKET, SO_SNDLOWAT, &nBytes, sizeof(size_t)) < 0) { + if (errno != ENOPROTOOPT) { + CErrnoException("CSocket::setSndLowWaterMark() setsockopt(2) failed"); + } + } +} +/*! + +Return the value of the current Send Low Water Mark +Set setSndLowWaterMarrk for more information. + +Throws: +- CErrnoException if an error from getsockopt is detected. + +*/ +size_t +CSocket::getSndLowWaterMark() +{ + int nBytes; + socklen_t adrlen(sizeof(int)); + if(getsockopt(m_Fd, SOL_SOCKET, SO_SNDLOWAT, &nBytes, &adrlen) < 0) { + throw + CErrnoException("CSocket::getRcvLowWaterMark() getsockopt(2) failed"); + } + return (size_t)nBytes; +} + +/*! + +Set the protocol receive timeouts. Note that in some systems, +these are not settable. However it is not an error to attempt to do so. + +\param nMs number of milliseconds of timeout to set. + +Throws: +- CErrnoException if a setsockopt(3) returns an error other than that this is + unsupported. +*/ +void +CSocket::setRcvTimeout(unsigned int nMs) +{ + // + // First convert the nMs parameter into a timeval. + // + timeval timeout; + timeout.tv_sec = nMs / 1000; // Number of seconds... + timeout.tv_usec = (nMs % 1000) * 1000; // Left over milliseconds in uSec. + + // Now make the request: + + if(setsockopt(m_Fd, SOL_SOCKET, SO_RCVTIMEO, + &timeout, sizeof(timeval)) < 0) { + if(errno != ENOPROTOOPT) { + throw CErrnoException("CSocket::setRcvTimeout setsockopt(2) failed"); + } + } +} + +/*! + +Purpose: + +Retrieve the protocol receive timeout. The time out is returned as an integer +number of milliseconds. + +Throws: +- CErrnoException if getsockopt(3) returns an error. + +*/ +unsigned int +CSocket::getRcvTimeout() +{ + timeval timeout; + socklen_t adrlen(sizeof(timeval)); + + // Get the timeout if possible: + + if(getsockopt(m_Fd, SOL_SOCKET, SO_RCVTIMEO, + &timeout, &adrlen) < 0) { + throw CErrnoException("CSocket::getRcvTimeout getsockopt(2) failed"); + } + // Convert to ms and return. + + int nMs = timeout.tv_sec*1000; + timeout.tv_usec/1000000; + return nMs; +} + +/*! + +Purpose: + +Set the number of milliseconds in the send timeout. +Some systems may not allow this to be set, however it is not +an error to try. + +Throws: +- CErrnoException if setsockop(2) returned an error other than this option is + not supported. + +\param nMs Number of milliseconds in the desired timeout. + +*/ +void +CSocket::setSndTimeout(unsigned int nMs) +{ + // Convert timeout to a timeval structure: + + timeval timeout; + timeout.tv_sec = nMs / 1000; // Number of seconds... + timeout.tv_usec = (nMs % 1000) * 1000; // Left over milliseconds in uSec. + + // Now make the request: + + if(setsockopt(m_Fd, SOL_SOCKET, SO_SNDTIMEO, + &timeout, sizeof(timeval)) < 0) { + if(errno != ENOPROTOOPT) { + throw CErrnoException("CSocket::setRcvTimeout setsockopt(2) failed"); + } + } +} + +/*! +Purpose: + +Returns the current send timeout in ms. + +Throws: +- CErrnoException if there was an error in getsockopt(2). + +*/ +unsigned int +CSocket::getSndTimeout() +{ + timeval timeout; + socklen_t adrlen(sizeof(timeval)); + + // Get the timeout if possible: + + if(getsockopt(m_Fd, SOL_SOCKET, SO_SNDTIMEO, + &timeout, &adrlen) < 0) { + throw CErrnoException("CSocket::getRcvTimeout getsockopt(2) failed"); + } + // Convert to ms and return. + + int nMs = timeout.tv_sec*1000; + timeout.tv_usec/1000000; + return nMs; +} + +/*! + +Purpose: + +Attempts to turn on Socket debugging. +To support this. The user must have effective +UID = 0. . + +Throws: +- CErrnoException if an error was returned from setsockopt(2) At present + we don't know of systems which don't implement this so + all errors will throw. + +\param fState [TRUE] Desired state of debugging. TRUE will cause + debugging to be turned on. FALSE turned off. +*/ +void +CSocket::Debug(bool fState) +{ + int state((int)fState); + if(setsockopt(m_Fd, SOL_SOCKET, SO_DEBUG, &state, sizeof(int)) < 0) { + throw CErrnoException("CSocket::Debug setsockopt(2) failed"); + } + +} + +/*! + +Purpose: + +Returns TRUE if socket debugging is +turned on and False otherwise. + +Exceptions: +- CErrnoException if an error is returned from the getsockopt(2) call. + +*/ +bool +CSocket::isDebug() +{ + int fstate; + socklen_t adrlen(sizeof(int)); + if(getsockopt(m_Fd, SOL_SOCKET, SO_DEBUG, &fstate, &adrlen) < 0) { + throw CErrnoException("CSocket:Debug getsockopt(2) failed"); + } + return fstate ? TRUE : FALSE; +} + +/*! + +Purpose: + +Allows the caller to control the routability of messages +sent on the socket. If set, messages will not +be sent through a gateway. +Note: + The socket need not be connected. Presumably, +if this flag is set prior to Connect on a client socket +the client will be unable to connect outside the local +subnet, and if set prior to Bind for a server, the server will +be unable to accept connections from outside the subnet. + +Exceptions: +-CErrnoException if the setsockopt(2) call failed. + +\param fRoutable [TRUE] : +- TRUE to turn OFF Routing +- FALSE to turn ON Routing. + +*/ +void +CSocket::SetNotRoutable(bool fRoutable) +{ + int state((int)fRoutable); + if(setsockopt(m_Fd, SOL_SOCKET, SO_DONTROUTE, &state, sizeof(int)) < 0) { + throw CErrnoException("CSocket::SetNotRoutable setsockopt(2) failed"); + } + +} + +/*! + + +Purpose: + +Returns the state of the routability flag. + +Throws: +- CErrnoException If getsockopt(2) failed. + +Return values: +- TRUE Routing is turned off. +- FALSE Routing is tured on. + +*/ +bool +CSocket::isNotRoutable() +{ + int fState; + socklen_t adrlen(sizeof(int)); + if(getsockopt(m_Fd, SOL_SOCKET, SO_DONTROUTE, &fState, &adrlen) < 0) { + throw CErrnoException("CSocket::isNotRoutable getsockopt(2) failed"); + } + return fState ? TRUE : FALSE; +} + +/*! + \fn void CSocket::setSndBufSize(size_t nBufferSize) + Operation Type: + Configuration + +Purpose: + +Sets the socket send buffer size. This +has to do with how many bytes can be +sent in a single write(2) service call. Messages +larger than that must be segmented into multiple +write(2) calls. Note howerver that +CTCPSocket::Write automatically handles +any necessary segmentation. + + +Throws: +- CErrnoException if setsockopt(2) fails. + +\param nBufferSize Number of bytes which can be sent in one write(2) call + +*/ +void +CSocket::setSndBufSize(size_t nBufferSize) +{ + unsigned int size((unsigned int)nBufferSize); + if(setsockopt(m_Fd, SOL_SOCKET, SO_SNDBUF, &size, sizeof(int)) < 0) { + throw CErrnoException("CSocket::setSndBufSize setsockopt(2) failed"); + } +} + +/*! + + +Purpose: + +Returns the number of bytes that can be +written in a single write(2) call. + +Throws: +- CErrnoException if getsockopt(2) fails. + +*/ +size_t +CSocket::getSndBufSize() +{ + unsigned int size; + socklen_t adrlen(sizeof(int)); + if(getsockopt(m_Fd, SOL_SOCKET, SO_SNDBUF, &size, &adrlen) < 0) { + throw CErrnoException("CSocket::getSndBufSize getsockopt(2) failed"); + } + return (size_t)size; +} + +/*! + + + +Sets the maximum number of bytes which can be received in a single +read(2) operation. Note that CTCPSocket::Read does >NOT< +automatically segment or else you may block when you'd like +to believe that a message has been received. + +\throw CErrnoException if setsockopt(2) fails. + +\param nBytes Number of bytes which can be sent in one write(2) call + +*/ +void +CSocket::setRcvBufSize(size_t nBytes) +{ + unsigned int size = (unsigned int)nBytes; + + if(setsockopt(m_Fd, SOL_SOCKET, SO_RCVBUF, &size, sizeof(int)) < 0) { + throw CErrnoException("CSocket::setRcvBufSize setsockopt(2) failed"); + } +} + +/*! + +Purpose: + +Returns the maximum number of bytes which can be +recieved in a single read(2) call. + +Throws: +- CErrnoException if getsockopt(2) fails. + + +*/ +size_t +CSocket::getRcvBufSize() +{ + unsigned int size; + socklen_t adrlen(sizeof(int)); + if(getsockopt(m_Fd, SOL_SOCKET, SO_RCVBUF, &size, &adrlen) < 0) { + throw CErrnoException("CSocket::getSndBufSize getsockopt(2) failed"); + } + return (size_t)size; +} + +/*! +Purpose: + +Sets the socket linger parameters. Linger properties +govern the way a shutdown, operates. Note that +object destruction which requires a shutdown implicitly +turns off linger. + If linger is enabled, then the close will block until +all pending data has been successfully sent or until the +linger timeout is exceeded. + +Throws: +- CErrnoException if the setsockopt(2) call failed. + +\param lOn Determines if linger is on or off: +- TRUE Linger is on. +- FALSE Linger is off. +\param nLingerSeconds (only used if lOn is TRUE). Indicates how many seconds + to linger on the close until a timeout is declared and the + close unblocks. +*/ +void +CSocket::setLinger(bool lOn, int nLingerSeconds) +{ + // The linger structure is filled in the way it is so that the user could + // conceivably omit a timeout interval if lOn == FALSE since in that case, + // nLingerSeconds won't be referenced. + + linger lInfo; + lInfo.l_onoff = lOn; + if(lOn) lInfo.l_linger = nLingerSeconds; + + // Set the linger parameters: + + if(setsockopt(m_Fd, SOL_SOCKET, SO_LINGER, &lInfo, sizeof(linger)) < 0) { + throw CErrnoException("CSocket::setLinger setsockopt(2) failed"); + } +} + +/*! +Purpose: + +Retrieve the linger parameters. + +Throws: +- CErrnoException if the setsockopt(2) call failed. + +\param isLingering [out] Receives the value of the linger state: +- TRUE linger is enabled. +- FALSE linger is not enabled. +\param nLingerSeconds [out] Receives the value of the linger timeout. This + only has meaning in the event that isLingering == TRUE. + + +*/ +void +CSocket::getLinger(bool& isLingering, int& nLingerSeconds) +{ + linger linfo; + socklen_t addrlen(sizeof(linger)); + if(getsockopt(m_Fd, SOL_SOCKET, SO_LINGER, &linfo, &addrlen) < 0) { + throw CErrnoException("CSocket::getLinger getsockopt(2) failed"); + } + + // Fill in the parameters from the linger structure: + + isLingering = linfo.l_onoff; + nLingerSeconds = linfo.l_linger; +} +/*! + Purpose: + Determines the service which corresponds to a service string. + Service strings can either be a numerical equivalent of a service port + number or a service name which can be looked up in the service database. + + \param rService The service name. + + Returns: The port number or throws: + -CTCPNoSuchService The service cannot be translated. + */ +unsigned short +CSocket::Service(const string& rService) +{ + unsigned short port; + int nport; + + if(sscanf(rService.c_str(), "%d", &nport) != 1) { // Non numeric service number. + struct servent* pEntry; + { // getservbyname not recursive + pEntry = getservbyname(rService.c_str(), "tcp"); + if(pEntry) port = pEntry->s_port; + } + if(!pEntry) throw CTCPNoSuchService(rService, + "Null return from getservbyname(3)"); + } + else { + port = nport; + port = htons(port); + } + return port; +} + +/*! + Purpose: + Given an IP address in in_addr format, returns a string describing + the address. First gethostbyaddr(3) is used to attempt to get the + primary DNS name of the address. If this fails, then inet_ntoa(3) + is called to get a dotted string. + + \param peer - The network address of a host in in_addr, network byte order + form. + + */ +string +CSocket:: AddressToHostString(in_addr peer) +{ + string result; + { + struct hostent* pEntry = gethostbyaddr((const char*)&peer, + sizeof(in_addr), AF_INET); + if(pEntry) { // Reverse DNS worked... + result = pEntry->h_name; + + } + else { // Need to return dotted address. + result = inet_ntoa(peer); + } + } + + return result; +} +/*! + Purpose: + Given a state, returns a text string which describes the state. + \param state - State to describe. + + NOTE: Since this is a static member which can be called before any + instances of CSocket have been created, we call StockStateMap(). + + */ +string +CSocket::StateName(CSocket::State state) +{ + StockStateMap(); + return m_StateNames[state]; +} +/*! + Purpose: + Stocks the static member: m_StateNames with the states and their names. + This is only done if the map is empty. This function must be updated if + the set of states is modified. + */ +void +CSocket::StockStateMap() +{ + if(!m_StateNames.empty()) { + m_StateNames[Disconnected] = "Disconnected"; + m_StateNames[Bound] = "Bound"; + m_StateNames[Listening] = "Listening"; + m_StateNames[Connected] = "Connected"; + } +} +/*! + Opens the socket on a TCP/IP endpoint. + */ +void +CSocket::OpenSocket() +{ + int protocol; + struct protoent entry; + char entryFields[1024]; + struct protoent* pEntry; + StockStateMap(); // Ensure the state name map is stocked. + int status; + + status = getprotobyname_r("TCP", &entry, entryFields, sizeof(entryFields), + &pEntry); + + + if(!pEntry) throw + CErrnoException("Getting TCP protocol num from getprotoent(3)"); + + m_Fd = socket(PF_INET, SOCK_STREAM, protocol); + if(m_Fd == -1) throw + CErrnoException("Creating socket with socket(2)"); + +} +/*! + Flush buffered input from the socket. +*/ +void +CSocket::Flush() +{ + struct pollfd myfd; + myfd.fd = m_Fd; + myfd.events = POLLHUP | POLLIN; + myfd.revents = 0; + int result; + while(result = poll(&myfd,1, 0)) { + if(result < 0) { // probably disconnect... + return; + } + if(myfd.revents & POLLIN) { + char in; + Read(&in, 1); // Flush a character. + } + if(myfd.revents & POLLHUP) { // Probably disconnect... + return; + } + myfd.revents = 0; + } + +} Property changes on: trunk/llnlReadout/vmusb/CSocket.cpp ___________________________________________________________________ Added: svn:executable + * Added: trunk/llnlReadout/vmusb/CSocket.h =================================================================== --- trunk/llnlReadout/vmusb/CSocket.h (rev 0) +++ trunk/llnlReadout/vmusb/CSocket.h 2010-11-24 11:57:08 UTC (rev 2408) @@ -0,0 +1,196 @@ +/* + This software is Copyright by the Board of Trustees of Michigan + State University (c) Copyright 2008 + + You may use this software under the terms of the GNU public license + (GPL). The terms of this license are described at: + + http://www.gnu.org/licenses/gpl.txt + + Author: + Ron Fox + NSCL + Michigan State University + East Lansing, MI 48824-1321 +*/ + + +// Author: +// Ron Fox +// NSCL +// Michigan State University +// East Lansing, MI 48824-1321 +// mailto:fo...@ns... +// +// Copyright +// NSCL All rights reserved. +// +#ifndef __CSOCKET_H //Required for current class +#define __CSOCKET_H + +// +// Include files: +// + +#ifndef __STL_STRING +#include <string> +#ifndef __STL_STRING +#define __STL_STRING +#endif +#endif + +#ifndef __STL_MAP +#include <map> +#ifndef __STL_MAP +#define __STL_MAP +#endif +#endif + +#ifndef __INET_IN_H +#include <netinet/in.h> +#define __INET_IN_H +#endif + +#ifndef TRUE +#define TRUE 1 +#endif + + +/*! + Encapsulates a generalized TCP/IP SOCK_STREAM + socket. + Note that TCP/IP Sockets can come in two flavors: + Clients and Servers. Clients must perform a connect, + while servers perform a bind, listen and then serveral + accepts to create 'server instances'. + The state of a socket is maintained in the m_State + variable and is from the enumerator: + CSocket::State + + - Disconnected: The socket is not connected to anything. + - Bound: The socket is a server socket which is + not connected, but has been bound to + a service port. + - Listening: The socket is a server port which is + listening and can therefore accept + connections + - Connected The socket is either a client or a + server instance and is connected + to it's counterpart. + + */ +class CSocket +{ +public: + + //! Captures the state of the socket. See general remarks for more info + enum State { + Disconnected, + Bound, + Listening, + Connected + }; + +private: + + // Private Member data: + int m_Fd; //!< Socket + CSocket::State m_State; //!< State of socket. + static std::map<CSocket::State, std::string> m_StateNames; //!< State name lookup tbl. + + // Public nested data types: + + + +public: + CSocket (); + CSocket ( int am_Fd, CSocket::State am_State ) ; + + virtual ~CSocket ( ); + + //! Copy Constructor forbidden. +private: + CSocket (const CSocket& aCSocket ); + + //! Assignment Operator Forbidden + CSocket& operator= (const CSocket& aCSocket); + + //! Equality Operator Forbidden + int operator== (const CSocket& aCSocket) const; +public: + +// Selectors: + +public: + + //! Get accessor function socket file descriptor. + int getSocketFd() const + { return m_Fd; + } + + //! Get accessor function for socket state. + CSocket::State getState() const + { return m_State; + } + +// Attribute mutators: + +protected: + + //! Set accessor function for Socket file descriptor. + void setSocketFd(const int am_Fd) + { m_Fd = am_Fd; + } + //! Set accessor function for current socket state. + void setState (const CSocket::State am_State) + { m_State = am_State; + } + + // Class operations: + +public: + + void Connect (const std::string& host, const std::string& service); + void Connect (unsigned long int IpAddress, unsigned short service); + void Bind (const std::string& service) ; + void Listen (unsigned int nBacklog=5) ; + CSocket* Accept (std::string& client) ; + void Shutdown () ; + int Read (void* pBuffer, size_t nBytes) ; + int Write (void* pBuffer, size_t nBytes) ; + void getPeer (unsigned short& port, std::string& peer) ; + void OOBInline (bool State=TRUE) ; + bool isOOBInline () ; + void setRcvLowWaterMark (size_t nBytes) ; + size_t getRcvLowWaterMark () ; + void setSndLowWaterMark (size_t nBytes) ; + size_t getSndLowWaterMark () ; + void setRcvTimeout (unsigned int nMs) ; + unsigned int getRcvTimeout () ; + void setSndTimeout (unsigned int nMs) ; + unsigned int getSndTimeout () ; + void Debug (bool fState=TRUE) ; + bool isDebug () ; + void SetNotRoutable (bool fRoutable=TRUE) ; + bool isNotRoutable () ; + void setSndBufSize (size_t nBufferSize) ; + size_t getSndBufSize () ; + void setRcvBufSize (size_t nBytes) ; + size_t getRcvBufSize () ; + void setLinger (bool lOn, int nLingerSeconds) ; + void getLinger (bool& isLingering, int& nLingerSeconds) ; + + static std::string StateName(CSocket::State state); + + void Flush(); //!< Get rid of buffered input. + + // Protected utility functions. +protected: + static void StockStateMap(); + unsigned short Service(const std::string& rService); + std::string AddressToHostString(in_addr peer); + void OpenSocket(); +}; + +#endif + Property changes on: trunk/llnlReadout/vmusb/CSocket.h ___________________________________________________________________ Added: svn:executable + * Added: trunk/llnlReadout/vmusb/CTCPBadSocketState.cpp =================================================================== --- trunk/llnlReadout/vmusb/CTCPBadSocketState.cpp (rev 0) +++ trunk/llnlReadout/vmusb/CTCPBadSocketState.cpp 2010-11-24 11:57:08 UTC (rev 2408) @@ -0,0 +1,397 @@ +/* + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. 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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR +REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, +INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING +OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO +LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR +THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), +EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH +DAMAGES. + + END OF TERMS AND CONDITIONS + ' +*/ + + +static const char* Copyright= Copyright= "(C) Copyright Michigan State University 2002, All rights reserved";// Author: +// Ron Fox +// NSCL +// Michigan State University +// East Lansing, MI 48824-1321 +// mailto:fo...@ns... +// +// Copyright +// NSCL All rights reserved. +// +// See CTCPBadSocketState.h for a description of this class. +#include <config.h> +#include <CTCPBadSocketState.h> + +#ifdef HAVE_STD_NAMESPACE +using namespace std; +#endif + +// Constructors and related methods. + +/*! + "Normal Constructor" This constructor is normally used prior to + throwing a CTCPBadSocketState object as an exception. + + \param badState - the state of the CSocket object which threw the + exception which was objectionable. + \param okStates - A vector of states which would have been ok + for the socket to have been in at the time it threw. + \param pDoing - A textual description of what the CSocket object + was asked to do when it detected the invalid state. + */ + +CTCPBadSocketState::CTCPBadSocketState(CSocket::State badState,... 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