From: Gregg L. <gr...@li...> - 2008-02-03 16:25:13
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Quoting John R. (2/3/08 10:57 AM): > Is there a technical reason why remote ramp rate won't be supported? It always has for me. However, the second that you apply a scene, then the latest ramp rate is what is used as the default ramp rate. Any "technical constraint" is imposed by insteon; it's not a mh issue. > Not a big deal as I can use scenes to support ramp rate. > In my insteon.mht (not sure if it matters that it is not called items.mht): it doesn't |