Re: [Misfitmodel3d-devel] Quake3 MD3 file format
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From: Russell V. <ru...@co...> - 2005-12-23 21:34:57
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Kevin Worcester said the following on 12/23/05 12:09: > If it's a rotation > matrix you use the set() functions on a Matrix object (glmath.h), and > then call getRotation(). Yep looks like it was a rotation matrix. Thanks for the help. Attached, should support opening models with tags correctly. It will also look and try to find textures even if it doesn't have tga or jpg extension. Similar to md2 method, but using shader's basename not modelname. There is some data like EnvTex which is with each vertex that I'm not using and not really sure what it does. My guess it has something to do with extra shader textures or something. I'll probably hold off on looking at that until after saving to md3 works. Russell Valentine |