From: Antony R. <ka...@gm...> - 2012-03-11 17:16:30
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Hi, I am interested in trying to add support for MinGW64 in blender3D but I feel there are some issues that will better be answered by asking here. 1) What is the state of the MinGW64 compiler? Is it considered stable enough to support in a big project such as blender? 2) Currently it's quite a procedure to build the compiler, meaning that different builders may get different results (or errors?) when building blender itself. Is there a plan to make official binaries available? 3) I have read that there might be library clashes (for instance read: http://www.gaia-gis.it/spatialite-3.0.0-BETA/mingw64_how_to.html). Have these been resolved? 4) Currently blender uses cmake and scons as build systems. Is support for MinGW64 planned explicitly for these platforms(or will it work by renaming the executables in some way)? |