Re: [MiKTeX] [Change: MikTex 2.6 to 2.7] error with BB files (non vectorial graphics)
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From: Jean-Baptiste V. <jva...@gm...> - 2008-11-24 13:49:56
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Thanks. Not a bad idea to put these rules in the beginning of the main file. But personaly, I don't like to convert everything in eps. Especially JPG files because EPS files are much bigger than JPG. Regards, Jean-Baptiste On Sun, Nov 23, 2008 at 3:45 PM, Ulrike Fischer <li...@ni...> wrote: > am Dienstag, 18. November 2008 um 19:43 schrieb Jean-Baptiste Valsamis: > > > Dear all, > > Something very strange when I installed the new MikTex. Compiling to dvi > > produces errors with bb files. I had to kkep the > > /tex/latex/00miktex/graphics.cfg from MikTex 2.6 > > Below you will find the difference bewtween the two packages. In bold, > the > > usefull things that disappeard. > > Do you know about it ? Is it a bug or an omission ? > > Some of the rules have been moved to better places: As there are now more > engines and drivers to consider (e.g. xetex, luatex, dvipdfmx etc) > it is not a good idea to put rules specific for one engine in a > general cfg. > > > > %FOLLOWING RULES SEEMS HAVE DISAPPEARED IN THE NEW PACKAGE > > \DeclareGraphicsRule{.pz}{eps}{.bb}{}% > > \DeclareGraphicsRule{.eps.Z}{eps}{.eps.bb}{}% > > \DeclareGraphicsRule{.ps.Z}{eps}{.ps.bb}{}% > > \DeclareGraphicsRule{.ps.gz}{eps}{.ps.bb}{}% > > \DeclareGraphicsRule{.eps.gz}{eps}{.eps.bb}{}% > > This rules are now in dvips.def: > > \@namedef{Gin@rule@.ps}#1{{eps}{.ps}{#1}} > \@namedef{Gin@rule@.eps}#1{{eps}{.eps}{#1}} > \@namedef{Gin@rule@.pz}#1{{eps}{.bb}{`gunzip -c #1}} > \@namedef{Gin@rule@.eps.Z}#1{{eps}{.eps.bb}{`gunzip -c #1}} > \@namedef{Gin@rule@.ps.Z}#1{{eps}{.ps.bb}{`gunzip -c #1}} > \@namedef{Gin@rule@.ps.gz}#1{{eps}{.ps.bb}{`gunzip -c #1}} > \@namedef{Gin@rule@.eps.gz}#1{{eps}{.eps.bb}{`gunzip -c #1}} > > > \DeclareGraphicsRule{.png}{eps}{.bb}{}% > > \DeclareGraphicsRule{.jpg}{eps}{.bb}{}% > > \DeclareGraphicsRule{.jpeg}{eps}{.bb}{}% > > \DeclareGraphicsRule{.pnm}{eps}{.bb}{}% > > \DeclareGraphicsRule{.ppm}{eps}{.bb}{}% > > \DeclareGraphicsRule{.pgm}{eps}{.bb}{}% > > \DeclareGraphicsRule{.pbm}{eps}{.bb}{}% > > \DeclareGraphicsRule{.tif}{eps}{.bb}{}% > > \DeclareGraphicsRule{.tiff}{eps}{.bb}{}% > > \DeclareGraphicsRule{.bmp}{bmp}{.bb}{}% > > This rules are problematic. They only make sense if dvips has been > compiled with the bmeps library, then dvips can handle bitmaps. But > the general advice is to convert the bitmaps to eps externally. The > results are better. > > > > Or we definitively have to forget this way of including graphics ? > > Is it possible to tell to MikTex team to change that. > > You can add such rules in your document preamble or through a style. > > -- > Mit freundlichen Grüßen > Ulrike Fischer > mailto:li...@ni... > > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > MiKTeX-Users mailing list > MiK...@li... > https://lists.sourceforge.net/lists/listinfo/miktex-users > |