Re: [Meshlab-devel] more bugs
A processing system for 3D triangular meshes
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From: skunkwerk <sku...@gm...> - 2008-02-29 18:15:17
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Marco, any luck with the quality threshold for the quadric-texture filter? let me know if i can be of any help - i'm still working on the collada stuff right now. thanks, imran On Mon, Feb 25, 2008 at 11:35 AM, <pi...@cl...> wrote: > yes, i'm not sure, but i remember i did not implement this feature in > order to avoid complications (i had 4 other courses to attend during > that semester :) ). I think it will be ready by the end of this week. > > > > Marco Pirosu > > Quoting skunkwerk <sku...@gm...>: > > > thanks Marco, > > I tried using the windows release version, and tried different values > of > > the quality threshold in the quadric-texture filter, but it still > crashed. > > are you saying the values I enter for the quality threshold aren't > > implemented yet? > > > > and yes, the other two issues don't seem to be related to the quadric > > filter. > > > > imran > > > > On Mon, Feb 25, 2008 at 2:29 AM, <pi...@cl...> wrote: > > > >> > in addition, in a build from the latest cvs doesn't show a dialog box > >> for > >> > the quadric-with-texture filter so I can no longer test that out from > >> the > >> > gui... any ideas why this is happening? > >> > > >> > >> > >> i have no clue, i did not touch any code. I'll check it as soon as i > >> get home. > >> > >> > it looks like i spoke to soon... further testing revealed some more > >> > potential bugs: > >> > > >> > 1) even after cleaning these models of redundant/unreferenced > vertices > >> and > >> > zero-area faces, the quadric-texture filter still crashes half the > time > >> with > >> > the same error in quadric5.h about q.isValid(). I had this problem > with > >> a > >> > few models, including these two: > >> > www.akbars.net/53_clean.zip > >> > www.akbars.net/60_clean.zip > >> > > >> > >> 1) I think the problem is analogous to the zero area faces problem. > >> There are faces with very small area (or with normal area but that > >> almost degenerate into a line)that cause the numerical cancellation > >> phenomenon during computation. > >> > >> Cignoni uses a QualityThreshold to handle them in the normal quadric > >> algorithm. I think i'll have to implement that, too. > >> > >> Point 2 and 3 are not quadric plugin's fault, aren't they? > >> > >> Anyway, i ll try to solve point one > >> > >> > >> Marco Pirosu > >> > >> > >> ---------------------------------------------------------------- > >> This message was sent using IMP, the Internet Messaging Program. > >> > >> > >> > >> > ------------------------------------------------------------------------- > >> This SF.net email is sponsored by: Microsoft > >> Defy all challenges. Microsoft(R) Visual Studio 2008. > >> http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > >> _______________________________________________ > >> Meshlab-devel mailing list > >> Mes...@li... > >> https://lists.sourceforge.net/lists/listinfo/meshlab-devel > >> > > > > > > ---------------------------------------------------------------- > This message was sent using IMP, the Internet Messaging Program. > > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Meshlab-devel mailing list > Mes...@li... > https://lists.sourceforge.net/lists/listinfo/meshlab-devel > |