From: Brian P. <bri...@tu...> - 2007-01-05 16:36:49
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Jeff Lee wrote: > Hi, > I have encountered a bug in _mesa_update_framebuffer_visual when > DEFAULT_SOFTWARE_DEPTH_BITS is set to 31. This has been there since > 6.4.2. In that function, the fb->Visual.depthBits is getting reset to > 32, and then compute_depth_max is setting fb->_DepthMax to some > undefined value. This only happens when I use osmesa, and results in > depth buffering artifacts in the resulting hardcopy. I'm not sure why > the value is getting reset from 31 to 32, but can anyone suggest a > better fix than > > if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { > fb->Visual.haveDepthBuffer = GL_TRUE; > fb->Visual.depthBits > = fb->Attachment[BUFFER_DEPTH].Renderbuffer->DepthBits - 1; > } I'm not sure I understand how this is coming about. Can you send me a test program to demo the problem? -Brian |