From: Brian P. <br...@tu...> - 2003-03-04 18:16:05
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Kendall Bennett wrote: > Keith Whitwell <ke...@tu...> wrote: > > >>Nothing like this currently exists. However, I would have thought >>a reasonable profiler could tell you what is going on without >>resorting to this? > > > The profiler tells us that the performance bottleneck is squaring in the > display list processing code, What do you mean by squaring? The square of what? > but we would like to find out just how much > overhead is in there. If we had a NULL renderer to use, it would allow us > to performance tune just the display list code and not worry about the > back end initially. It shouldn't be hard to do that. I don't know if you're using hardware or software T&L or what, but you should be able to find a spot to short-circuit the point/line/triangle functions or vertex-buffer renderer. -Brian |