From: Brian M. <bmu...@ca...> - 2006-09-04 17:04:23
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Hello :-) I have been working through the Red Book examples, and I have been trying to get anti-aliasing working in the same fashion as shown in Example 6.5 (aapoly.c). In short, here are the four functions they call to enable anti-aliasing: glCullFace (GL_BACK); glEnable (GL_CULL_FACE); glBlendFunc (GL_SRC_ALPHA_SATURATE, GL_ONE); glClearColor (0.0, 0.0, 0.0, 0.0); Using the same technique in my program, everything works fine on screen, but when I use OSMesa, there is no anti-aliasing, and you can see all the triangles that compose the objects drawn on top of the shading. Also everything is really jagged as well. Has anybody used polygon anti-aliasing with success and are there examples? Would the problem be my hardware for some reason (I use software rendering with a radeon x300 on Linux 2.6.16 with Mesa 6.5 (no fglrx))? Any clues? :-) Thank you, -Brian -- Brian Muramatsu bmu...@ca... |