From: Keith W. <ke...@tu...> - 2002-09-13 16:57:09
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Klaus Niederkrueger wrote: >>I doubt you'll gain much - you could only use this in vertex buffers that are >>not clipped in any way. >> > > I don't know how important speed is (having 3D-hardware everywhere). > > But still the point-rendering was several times faster in the > 4.0.x-release than now (since "struct swrast" has been created). > The problem is that you need to go through the whole pipeline for every > point you are drawing, which then is like maybe up to 10 function-calls > for a single point. Yes, but 4.0 used exactly this interface for drawing points. You are talking about Mesa-4.0, right? > Still: What is the purpose of the XXX_validate-functions? To choose the correct points function for the current state. Keith |