From: Luis V. <lui...@ho...> - 2002-11-09 14:03:56
|
Hi, I think this is a bug in Mesa. When I draw lines and triangles on the same plane (z=0 to be more precise), the lines are always rendered on top of the triangles, no matter which depth function I use or in which order I draw the lines/triangles. The attached file shows what I mean. It renders correctly on native OpenGL implementations (I tried it out on hp and windows), but on X11 it shows the border of the green square overlapping the blue square. Am I doing something wrong? Thank you --- Luis |