From: <rjf...@at...> - 2002-02-27 21:15:11
|
Actually, a basic OSMesa port is pretty trivial. I did one some time ago as part of the OSMesa work in one afternoon. The only part I did not do is the "wgl" emulation. So, you could create an OSMesa context and point it at the display buffer (either the windows bitmap content or the buffer exposed by the gaming API, both work). Enough of a port to meet my needs. I did not bother supporting 8bit PDAs. If anyone is really interested, I could try to track down the project again and contribute add it back to Mesa, assuming I can find the project again. I used it to port some volume rendering applications my PocketPC. The memory heirachy on these PDAs can seriously impact rendering performance however. Staying in the cache is extremely critical on these devices... > Ekkla Research did. But It's not trivial at all. Months of > customisation! Thus, we have to charge for the port in order > to recover from the work cost. > See http://www.ekkla-research.com/ > > William > > > I know that this might sound weird and crazy... but has > anybody tried to > > compile Mesa for PocketPC/WinCE? > > > > -- > > _____________________________________________________________ > > Emmanuel Fre'con > http://www.sics.se/~emmanuel/ > > > > > > _______________________________________________ > > Mesa3d-users mailing list > > Mes...@li... > > https://lists.sourceforge.net/lists/listinfo/mesa3d-users > > > > "Accédez au courrier électronique de La Poste : www.laposte.net ; 3615 > LAPOSTENET (0,13 /mn) ; tél : 08 92 68 13 50 (0,34/mn)" > > > > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > https://lists.sourceforge.net/lists/listinfo/mesa3d-users |