From: Brian P. <br...@va...> - 2001-02-20 16:07:01
|
de...@ko... wrote: > > Allen Akin writes: > >On Sun, Feb 18, 2001 at 10:45:19PM -0800, de...@ko... wrote: > >| > >| Don't think that passing the conformance tests is proof you're doing > >| everything correctly. We've got scads of visual display problems with Mesa in > >| our application... > > > >Nothing helps stamp out bugs (and prevent their return) better than > >adding to the test suites that the driver developers use. If the > >problems you're seeing can be condensed down to simple test cases, we > >can add them to the glean suite to make sure they're checked in the > >future. (Or you're welcome to add them yourself if you want to > >register as a glean developer -- start at http://glean.sourceforge.net/) > > I've reported every bug in the past that I've been able to isolate to a simple > test case (and they've all been fixed quickly). Unfortunately, this one isn't so simple, > we use a large number of features, and the application itself is a very large, complex > application that takes several hours to compile and just getting the compile to work is > a bit hard (it's C++, needs a very recent version of gcc, STLport, etc etc), and we're > not yet distributing the source in a general manner. Would sending me a binary be practical? > But anyway. This particular bug is nasty. I've done full state dumps of the OpenGL > state, looked at the display list debugging output, and nothing appears to be wrong. > As far as we can tell, it's in the rasterization phase. This particlar bug > exhibits as part of the molecule (this is a molecular modelling application, > see http://www.cgl.ucsf.edu/chimera) not appearing properly when it is first loaded > and displayed as a wireframe. BUt, if a sphere representation is requested, and > then the wireframe representation is activated, the display begins to work properly. > Many of the bonds appear properly at first, but many don't-- if you up the MESA_GAMMA to 5 > or so, you can see the "invisible" bonds faintly. Worse yet, the bonds which are "invisible" > changes from run to run. If I had to guess, I'd guess that the rasterization engine is > reading indeterminate values for the color of the bonds, and that somehow that memory is > getting properly filled in later when we generate the sphere representation. Could you send me a screenshot of the problem? That might give me a hint. > What's really interesting is that if you compile the app against Mesa 3.4 (I think nothing > older than 3.3 works- it requires the changes to gl.h to use typedefs instead of enums for > C++ reasons) then use the Mesa 3.0 libGL, the problem goes away! So, it must be a problem > that was introduced after 3.0 (but I know a lot changed). > Using the nvidia driver and XFree86 4.0.2 doesn't have the problem. A *lot* of code has changed since 3.0 so it's hard to say what's causing the problem. > Here's some of the features we're enabling : lighting, fog, arbitrary clip planes, stippled lines, > alpha blend modes, material properties, depth test, line width, point size, scissor, color logic op, vertex > arrays, polygon offset, stencil, along with tons of texture options including 3D textures > when available. Can you enable/disable these different OpenGL features in order to narrow down or characterize the circumstances under which the problem appears? -Brian |