From: Michael V. <bri...@lo...> - 2000-10-27 18:57:19
|
On Fri, Oct 27, 2000 at 12:46:32PM -0600, Keith Whitwell wrote: > Not really. The FX driver basically turns this code off as the hardware > normally fogs from the z or 1/w values (I can't remember which). I'm sure > it's just a matter of setting up the fog table correctly for orthographic > projections & making sure that some usable value gets into the vertex format. The w-value is always 1 (or 0, can't remember) for vertices in an orthographic projection, and the 3Dfx card uses the w-value for indexing into the fog table--thus everything is fogged with the fog color from entry 1 (or 0). In the past, Brian and Daryll mentioned using an alternatve fogging method available in Glide3 (a z fogging method), but I don't believe it was pursued. m. -- Programmer "Ha ha." "Ha ha." "What are you laughing at?" Loki Software "Just the horror of being alive." http://lokigames.com/~briareos/ - Tony Millionaire |