From: Brian P. <bri...@tu...> - 2008-11-28 21:08:49
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Philipp Klaus Krause wrote: > Would it be sufficient to add > > ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE; > ctx->Extensions.GL_S3_s3tc = GL_TRUE; > ctx->Extensions.GL_3DFX_texture_compression_FXT1 = GL_TRUE; > > to _mesa_enable_sw_extensions() in extensions.c to enable texture > compression in the software rasterizer? That's basically it. I've checked in a change that does this when the external dxt compression library is found. -Brian |