From: Rob E. <rj...@cr...> - 2008-08-28 19:10:03
|
The ARM9 is a possibility, but I have been looking at the ARM GPUs and Mali Graphics stack. The information is limited on that though as is finding someone who has implemented it. Mesa3d could be an excellent solution for me if the code size can be reasonable. For us...@mo..., I have read that using EABI instead of OABI as you compile to your target, can increase the speed of your floating point operations. On Thu, Aug 28, 2008 at 11:41 AM, Alessandro Borges <ale...@gm...> wrote: > Hi > > I'm curious about your project. Is it for Symbian ? ARM-9 ? ARM-11 ? > > For 3D on mobile devices you can also consider : > * target ARM processors supporting OpenGL|ES. Some ARM has OpenGL|ES HW > acceleration; > http://www.arm.com/products/multimedia/graphics/index.html > > * There are some Java 3D API for mobiles as M3G JSR-184, Moscot Capsule, > OpenGL|ES JSR-239; > Nearly 95% of mobile devices made after 2004 are ready to run above APIs. > i.e. "billions" . > > > Alessandro > > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > https://lists.sourceforge.net/lists/listinfo/mesa3d-users > > |