From: Lindley M F. <lfr...@gm...> - 2008-04-08 19:44:44
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Out of curiosity, are you on a 64-bit machine, and do you have an NVidia card? I've run into a similar crash-on-context destroy, not with Mesa specifically but any time I'm using NVidia's OpenGL drivers on XP64. ----- Original Message ----- From: sdc395 <mes...@de...> Date: Tuesday, April 8, 2008 10:14 am Subject: [Mesa3d-users] Heap Corruption? > > Hello list > > I appear to be suffering heap corruption caused by creating, applying, > deleting and then recreating a Mesa3D context within a Windows > application. > To demonstrate, I've built the latest version of Mesa3D (7.0.3) > using Visual > Studio 2005 and used the libraries with a sample application I > downloadedfrom http://www.nullterminator.net/opengl32.html here . > I moved the calls > to EnableOpenGL() and DisableOpenGL() (see the sample code) to > reside within > the rendering loop and BANG! > > I realise this is bad practice but surely it should work > regardless. I my > real application, I create and destroy contexts alongside CViews > of the > application's model. This works fine using Windows' own OpenGL > implementation but dies as soon as I switch to using Mesa3D. > -- > View this message in context: http://www.nabble.com/Heap- > Corruption--tp16558747p16558747.html > Sent from the mesa3d-users mailing list archive at Nabble.com. > > > ------------------------------------------------------------------- > ------ > This SF.net email is sponsored by the 2008 JavaOne(SM) Conference > Register now and save $200. Hurry, offer ends at 11:59 p.m., > Monday, April 7! Use priority code J8TLD2. > http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > https://lists.sourceforge.net/lists/listinfo/mesa3d-users > |