From: <bug...@fr...> - 2007-06-25 10:59:25
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http://bugs.freedesktop.org/show_bug.cgi?id=11370 ------- Comment #2 from sr...@tu... 2007-06-25 03:59 PST ------- This doesn't look like a bug to me. Since all your 3 vertices are on a straight line, all the fragment centers are on a polygon edge, and none are inside, thus no fragments are produced (unless I don't understand the rule about fragment centers lying on the boundary edge correctly). btw I think you need to add a glFlush() after the glEnd(), otherwise your drawing commands may never be executed. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. |