From: Perry G. <pe...@st...> - 2005-08-02 22:02:12
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On Aug 2, 2005, at 5:30 PM, Danny Shevitz wrote: > But... your last idea is superb. Why not a different way of doing it? > How about instead of a lookup table, I just > write a colormap that has three user defined functions. Then I could > do the thresholding exactly. It seems like > it would be pretty easy to do. I had originally thought colormaps were > needed because graphics drivers had finite resolutions > so you couldn't put up too many colors. So, if I were to create a > "functionColormap" instead of a "linearSegmentedColormap" > with millions of points in the image is there a danger I would run out > of colors or is there some internal rounding or truncation > to prevent this? If there is no problem, then a new colormap subclass > is definately the way to go. I assume it would be slower, but > I'm not sure it matters. > > D > Yes, I'm thinking some sort of functional, rather than table lookup, version would be useful. The table lookup is fast, but has its limitations for this kind of problem. I'll think a bit about it too. This kind of request comes up regularly (in one form or another) that it deserves some sort of solution. Perry |