From: Sandra S. <lit...@gm...> - 2011-12-07 15:50:42
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> I believe that 2D acceleration is provided over the network, the X11 > protocol allows the apps (clients) to be drawn by the X server that > they are being displayed on (the thin client hardware). So the actual > window border draws etcetera are accelerated. 3D however is not, it's > bitmap transferred over the network to the thin client, so the result > is that Unity does require more CPU on the thin client to transfer > that data (things like shadows around windows). I see. That would explain the huge SSH load. |