From: Michael E. <mi...@el...> - 2007-01-30 22:37:48
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On Tue, 2007-01-30 at 09:16 +0100, Geert Uytterhoeven wrote: > On Tue, 30 Jan 2007, Michael Ellerman wrote: > > On Thu, 2007-01-25 at 18:50 +0100, Geert Uytterhoeven wrote: > > > Preallocate bootmem memory for the PS3 frame buffer device, which nee= ds a > > > large block of physically-contiguous memory. The size of this memory = block is > > > configurable: > > > - The config option CONFIG_FB_PS3_DEFAULT_SIZE_M allows to specify = the > > > default amount of memory (in MiB) allocated to the virtual frame = buffer. > > > - The early boot parameter `ps3fb=3Dxxx' allows to override the def= ault value. > > > It will be rounded up to a multiple of 1 MiB, if needed. > > >=20 > > > Signed-off-by: Geert Uytterhoeven <Gee...@so...> > > > Signed-off-by: Geoff Levand <geo...@am...> > >=20 > > Rather than doing the alloc in setup.c, defining a structure to the hol= d > > the params, and then exporting the structure - why don't you just do th= e > > alloc in the ps3 fb driver code, and have it all private in there? >=20 > Because at that time it's no longer possible to allocate such a big block= of > memory. When it's built as a module, yeah I thought you'd say that. Oh well. cheers --=20 Michael Ellerman OzLabs, IBM Australia Development Lab wwweb: http://michael.ellerman.id.au phone: +61 2 6212 1183 (tie line 70 21183) We do not inherit the earth from our ancestors, we borrow it from our children. - S.M.A.R.T Person |