From: Dennis S. <den...@gm...> - 2007-11-07 23:44:37
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Hello, You are on a roll!, the great stuff keeps coming! Some questions: in the actor you limit the size to a max of 256x256, at least for the size requisition. Is that what you really want ? As a suggestion: Have you considered rendering 2d libvisual plugins to the texture of lemuria ? Neat stuff! Cheers, Dennis On Nov 7, 2007 9:34 PM, Burkhard Plaum <pl...@ip...> wrote: > Hi, > > I've uploaded a first prerelease of lemuria-2.0.0 as plugin for > libvisual and gmerlin native here: > > http://gmerlin.sourceforge.net/lemuria-2.0.0pre1.tar.gz > > Older (but still valid) Screenshots are here: > > http://gmerlin.sourceforge.net/lemuria.html > > Please note the following: > > - It's not heavily tested, especially not with other apps than > the (not yet released) Gmerlin visualizer. > > - The plugin source actor_lemuria.c was inspired by > libvisual-ProjectM (both plugins behave almost identically). > > - Still missing is configurable antialiasing (Integer slider, > range 0..2). Maybe some VisUI guru can help here. > > - The gmerlin native plugin is useless except you want to > install gmerlin and gavl from CVS. > > Maybe some of you want to test this and tell me about problems :) > > Burkhard > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > _______________________________________________ > Libvisual-devel mailing list > Lib...@li... > https://lists.sourceforge.net/lists/listinfo/libvisual-devel > |