The latest "Reference for Enumerations for Simulation Interoperability", SISO-REF-010 was approved this month. This document is vital if your developing for DIS. You can get the latest version free from here: http://www.sisostds.org/DigitalLibrary.aspx?Command=Core_Download&EntryId=41145
Karl
The Simulation Interoperability Standards Organization (SISO) announces a new version of SISO-REF-010, Reference for Enumerations for Simulation Interoperability, for use by distributed simulation engineers and users worldwide. The new version was approved on February 10, 2014.... read more
The publishing of the new DIS standard was announced today.
DIS version 7 aka 1278.1-2012.
Official announcement here:
http://discussions.sisostds.org/threadview.aspx?fid=11&threadid=53016#81982
I will be spending the new year checking the published standard against what I have already implemented from the draft version, so expect to see KDIS version 3-0-0 soon!
Karl
Hi,
Sourceforge have made some changes to the site which means the svn url has changed. I am using this opportunity to switch to Git for source control. The old SVN repository has now been removed, please use the Git(Code tab) repository if you wish to get the latest version however I would suggest that people use the released files of KDIS and only use the Git repository if you plan to contribute/branch the project.... read more
KDIS 2-3-0 features all DIS 7 PDU's from the IEEE 1278.1-20XX Draft 15 DIS standard.
Tutorials and further details can also be found on the KDIS wiki:
https://sourceforge.net/apps/mediawiki/kdis/index.php?title=Main_Page
A complete open source implementation of DIS (Distributed Interactive Simulation) in C++. Currently at IEEE Std 1278.1-1995 Each PDU has been hand crafted so that no additional coding should be needed in order to get started.
Version 1.0.0
KDIS is a complete open source implementation of DIS (Distributed Interactive Simulation) in C++.
It is currently at IEEE Std 1278.1-1995
I have hand crafted each PDU so that no additional coding should be needed in order to get started. ... read more