Re: [K3d-development] This could have been done completely with K-3D,
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From: Daniel S. M. <dsm...@gm...> - 2010-01-24 00:52:37
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On Wed, Dec 16, 2009 at 4:39 PM, Daniel Scott Matthews <dsm...@gm...> wrote: > On Wed, Dec 16, 2009 at 4:17 PM, Timothy M. Shead <ts...@k-...> wrote: >> Let's all try to be a little more constructive: >> >> * The website is a huge improvement over what we had, which was just a wiki. >> It lacks a decent gallery and examples, but that's on the todo list. >> Hopefully, much of the material going in (like downloads, getting started) >> is more focused, more professional than the wiki, and easier to understand. >> >> * Dan, weren't you going to look into CNC/CAD type formats that we might >> support? >> > > If we have fully functioning STL I/O we are set to go, unless you want > to get into g-code output. i.e. tool path planning. If you look at an > opensource project such as http://www.reprap.org/bin/view/Main/WebHome > you will find that STL is all you need as the code driving the > machines will know best how to parse it into the required g-code or > commands for whatever hardware drivers they are using. > > Fully functional DXF/DWG and COLLADA I/O are always handy as they fill > in 95% of the gaps for a CNC/CAD use cases. By that I mean part level > I/O with attributes not just a single combined mesh. > Having said that, I have just found this: http://code.google.com/p/heekscnc/ Which looks like a good reference of how to implement g-code output via 3D tool path planning. |