[K3d-development] .k3d file type required for materials management.
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From: Timothy M. S. <ts...@k-...> - 2009-11-09 02:29:41
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> It would save a lot of work if I could select a MultiMaterial and save > it and all it's requirements, connected nodes and bitmaps to a .k3d > file with the extension .k3dm so that it could only ever me merged, > not loaded as a scene. I'd also like to be able to have .k3dm.gz files > that have all the required bitmaps included. The .k3dm files should be > able to hold more than one MultiMaterial and there should be a File > menu item to save all materals to a .k3dm or k3dm.gz file. Setting aside details of file extensions ... In-general, all k3dml files are equal - some just contain more stuff than others. Similarly, there's no distinction between "opening" a document, and "importing" a document - both operations execute the same code, the only difference is that the former happens on a new, empty document. So the foundation is already there, the only thing you need is the ability to save a subset of a document, instead of the whole thing. Cheers, Tim |