Re: [K3d-development] Generic Polyhedron Primitives
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From: Anders S. <and...@gm...> - 2009-04-28 07:26:44
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I'll try to get around to fixing up the UV editor. For the record, it's still pretty dysfunctional though, so if it isn't disabled by default maybe it should be. (I was somewhat waiting for the GPs though so maybe I could start working some on it again. We'll see. :) /Anders On Sat, Apr 25, 2009 at 7:37 AM, Timothy M. Shead <ts...@k-...> wrote: > Timothy M. Shead wrote: > >> A heads-up to get ready for the switch to generic polyhedron primitives >> in the next day-or-so. You can expect some compile problems and a lot >> of broken tests while we sort-out the details. Bart, I'll need you to >> look at the subdivision surface library, you should prepare yourself for >> a world without mesh->polyhedra. > > As promised, the changeover to generic polyhedron primitives is in svn. > Because I can't build every module there will be compile errors in > modules I haven't touched - Collada being one prominent example. Bart, > as I mentioned, I'm leaving subdivision surfaces to you :) The > opengl_painters module won't build until Bart is done with the SDS > library. Anders, it would be great if you could look at the UV editor. > I will be working on legacy mesh conversion and selection. > > Cheers, > Tim > > ------------------------------------------------------------------------------ > Crystal Reports - New Free Runtime and 30 Day Trial > Check out the new simplified licensign option that enables unlimited > royalty-free distribution of the report engine for externally facing > server and web deployment. > http://p.sf.net/sfu/businessobjects > _______________________________________________ > K3d-development mailing list > K3d...@li... > https://lists.sourceforge.net/lists/listinfo/k3d-development > > |