Re: [K3d-development] Raytracer for K-3D
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From: Bart J. <bar...@li...> - 2008-10-17 20:36:44
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On Fri, Oct 17, 2008 at 4:10 AM, Joaquin Duo <hoa...@ya...> wrote: > > What does everyone think?.. Any ideas on must have killer features / > > Domains that would set it apart. Particularly ones that are best > > implemented from the ground up ... Other stuff can be bolted onto a > > substantial base. Hi Alex, I would suggest to keep parallelism in mind from the start, so that it will be easy to make use of multi-core processors and/or the GPU. Cheers, -- Bart |