Re: [K3d-development] Has anyone looked at Pointshop3D (GPL)
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From: Daniel S. M. <dsm...@gm...> - 2008-08-31 21:09:01
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On Sun, Aug 31, 2008 at 4:48 PM, Joaquin Duo <hoa...@ya...> wrote: > Hi again! > >> http://graphics.ethz.ch/pointshop3d/downloadPS3D20.html > I downloaded and compiled it on linux. > Looks cool, although there is no easy way to import/export meshes. Thats interesting project for interacting with K-3D. > Daniel: Have you found a work around for this? > Besides seems the project is abandoned. > > For those who wants to test it on linux, some tips: > 1-need to use g++-3.4 > 2-change the file > ./src/Core/DataStructures/src/ObjListDbl.h line 31 insert > #define NULL 0 > 3- on ./src/Core/DataStructures/src/QueryGrid.h line 685 > replace the function with > template<class Obj> > void QueryGrid<Obj>::getStats(int &nsingle, int &nwrap, int &ncube, int &nempty) const { > nsingle = m_nqsingle; > nwrap = m_nqwrap; > ncube = m_ncrange; > nempty = m_ncempty; > } > > That should have been a patch, but well :D > If it has been abandoned and the bit-rot has started then it could still be a rich source of ideas and code which can be refactored and used to extend the K-3D API. Some of it relates to, and extends, what Anders is looking into. I can't help much with the specifics of coding, it's not my strongest area, Tim is the best person to ask when you need that sort of guidance. |