Re: [K3d-development] Animation
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From: Bart J. <bar...@li...> - 2007-07-24 06:12:38
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On 7/24/07, Timothy M. Shead <ts...@k-...> wrote: > So, what we really need to do is start working on higher-level animation > interfaces, and let the UI adapt itself to them. Off the top of my > head, I could imagine "ikeyframable" which manages a collection of > keyframes with add/delete functionality, then supplemental interfaces > for accessing interpolators, control points, etc. These interfaces > might (or might not) be templated based on keyframe type. > OK, if I understand correctly, I would then just leave the current track without the buttons for keyframe deletion and manual key setting, and leave that functionality to a dedicated keyframe panel (using the new UI module system), that would be implemented on top of the ikeyframable interface? I think the keyframe "time" and "value" should still be exposed as properties, since this allows them to be connected to other inputs, which is something Joe also suggested in his animation design writeup. regards, -- Bart |