[K3d-development] Release Notes: K-3D 0.6.5.0
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From: Timothy M. S. <ts...@k-...> - 2006-12-16 23:03:14
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Gang: K-3D 0.6.5.0 has been released, and has some important bug-fixes - many thanks to those who filed reports. Cheers, Tim * ENH: FrozenMesh, K3DMeshInput, and OBJMeshInput plugins have a "reset" button in the Node Properties Panel that forces an update * BUG: Directed graph loop-detection code didn't work in all cases * COMP: Python tutorials weren't getting installed * BUG: Fixed problem running external render engines on Win32 (again) - the executable location is automatically added to PATH at runtime * ENH: Win32 installer no longer alters the system/user PATH * COMP: Revert inadvertent change to the code::blocks build * ENH: k3d::system::spawn_sync() and k3d::system::spawn_async() log the PATH for debugging * ENH: Reverted k3d::system::spawn_sync() to use the same implementation on all platforms (special-casing Win32 turned-out to be unnecessary) * BUG: Fix problems starting external applications (Aqsis, Pixie) on Win32 * BUG: The switch to shared mesh instance archives broke automatic RenderMan shader compilation * BUG: File > Revert command didn't update the UI layer correctly * COMP: Fix compile-error building QR plugin with gcc 4.0 (David Martinez Moreno) |