Re: [K3d-development] OpenGL shader painter in CVS
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From: Joe C. <joe...@gm...> - 2006-11-25 04:33:46
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> That would just be another painter. I don't see much benefit of one > over another, except that GLSL is more standards-based. > > Cheers, > Tim Ok, so it sounds like GLSL and Cgfx offer comparable functionality then, and standards based things are good, so I'll have to try my hand at some GLSL stuff. Thanks for the info. Sincerely, Joe Crawford ___________________________________ Owner - Joetainment Enterprises Cell: 604-866-3050 Email: jo...@jo... Messenger: joe...@ho... ICQ: 103730379 Web: www.joetainment.com |