Re: [K3d-development] Re: Node Names
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From: Daniel S. M. <dsm...@gm...> - 2006-03-31 01:22:23
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On Thu, 30 Mar 2006 18:37:27 -0600, Timothy M. Shead <ts...@k-...> wrote: > Daniel S. Matthews wrote: >> Can the unique Node Names be used to tag objects in any RIB that is >> generated? >> And used to name #include files if that gets implemented. > > Sure ... why? > For debugging and post processing of RIB files, human or scripted. Sometimes when tweaking rendering settings it is easier to open the RIB file edit the variables and re-render, until you get what you want. The geometry can be saved to separate files and ReadArchive used to load it into the main file, which has the archive path defined to save adding the full path to the ReadArchive statement. The result is a more compact file set that is more readable by a human. Also putting material definitions into their own files is useful because if your surface does change the opacity of the geometry you don't need to define the surface in the ShadowMap passes. This lets you reference the same single geometry file for all passes. Having the camera/render quality settings in their own file lets you switch from low to high res/quality versions and re-render too. Currently the GUI is missing a few conveniences, so it If need to do tweaking a text editor is faster for me. I think Aqsis will use an object tag in it's error messages if one is defined. -- http://dan.3-e.net http://pic.3-e.net |