Re: [K3d-development] Eureka! Layered Shaders with Aqsis
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From: Romain B. <rom...@ya...> - 2005-09-28 15:39:06
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> Gang: > > I'm darned excited to report that we have support > for Aqsis Layered Shaders in CVS. The UI in this > first iteration is extremely ugly and I'm already > working on an alternative, but it's functional. > What this means in practical terms is that we will > be able to replace the current set of one-off > shaders with a collection of shading "components" > that can be connected to form shading trees. As an > example, you might connect a "checkerboard" > component to a "plastic" shader color input, while > connecting a "texture" component to its specular > color input. You can also combine the outputs of > different shaders in arbitrary ways, i.e. you could > combine a procedural "brick" component with a > "decal" component to place posters on a brick wall, > instead of having to write a separate > "brick_with_decals" shader. Does it make Shrimp obsolete ? Cheers, Romain __________________________________ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com |