[K3d-development] Data pointers constness
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From: Romain B. <rom...@ya...> - 2005-01-26 08:41:07
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I've had some issues with making all possible pointers as const: there's no const in the geometric data structures (mesh.h) and storing const pointers in filters isn't possible since k3d::split_edge for example doesn't make use of them. In a procedural environment, geometry is never modified, just duplicated. Would it be worth having const pointers wherever possible? Cheers, Romain __________________________________ Do you Yahoo!? Yahoo! Mail - Find what you need with new enhanced search. http://info.mail.yahoo.com/mail_250 |