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From: Gerardo h. <ma...@gm...> - 2007-02-23 23:06:38
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You can now use the jrMan forums to get support, report bugs, or just talk about jrMan: http://forums.jrman.org -- Gerardo Horvilleur ma...@si... 5813-0830 |
From: Gerardo h. <ma...@gm...> - 2007-02-21 04:36:43
|
jrMan 0.4 released. ------------------------- jrMan is an open source implementation of the REYES (Render Everything You Ever Saw) algorithm used by Pixar's PhotoRealistic Renderman to render images. New features in release 0.4: --------------------------- - NURBS - Curves - PatchMesh - Rational bicubic patches - Support for all the bicubic patch basis - TextureCoordinates - Delayed ReadArchive - Bug fixes (and speed improvements in some cases) in the occlusion culling code - A complete rewrite of the code to handle surface parameters (more flexible, smaller RAM footprint) - Smooth interpolation (for shading micropolygons) - "st" parameters on Polygons - Better area calculation for Mipmapped textures. - "blur" parameter on textures. - pnoise (for shaders) - smaller RAM footprint for PointsPolygons - "fixed" null normals bug (could sometimes happen in bicubic patches) - Correct handling of u, v, s and t parameters in bicubic patches, patch meshes, and PointsPolygons - Handle correctly polygon "N" parameter in rib - Many optimizations (both time and space) - alpha in "RGBA" output images - a new GUI For more information: http://www.jrman.org -- Gerardo Horvilleur ma...@si... 5813-0830 |
From: Gerardo H. <ma...@pr...> - 2003-12-17 06:30:09
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jrMan 0.3 is a fast implementation (REYES) of the Renderman standard, written in Java! New features since jrMan 0.2: * Many performance optimizations, and it is now up to twice as fast when rendering complex images! * An improved user interface and command line options * Doesn't require Java3D anymore * Can generate noise() based procedural textures For more information: http://www.jrman.org -- Gerardo Horvilleur ma...@mu... |
From: Gerardo H. <magoghm@Prodigy.net.mx> - 2003-10-01 10:14:22
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New features since jrMan 0.1: * Rendering image to a file * All Renderman pixel filters * High quality texture mapping * Shadow maps * New primitives: + Hyperboloid + Polygon + PointsPolygon For more information: http://www.jrman.org -- Gerardo Horvilleur ma...@mu... |
From: Gerardo H. <ma...@ma...> - 2003-05-30 03:56:27
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For more information: http://www.jrman.org -- Gerardo Horvilleur ma...@mu... |