From: Miguel <mi...@jm...> - 2005-01-04 07:02:37
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Sascha wrote: > Starting with getting shapes rendering with just the g3d > package was an excellent suggestion. > Check this out: > http://www.cs.brown.edu/=7Esab/pub/first-jmol-net.png > That's 100% C=23, using org.jmol.g3d and javax.vecmath Very good=21 > The whole process wasn't all that hard, once I found the place to start= . > My NET3d sublcass of Platform3d builds an image from Platform3d.pbuffer= , > and puts it in Platform3d.imagePixelBuffer. I'm copying the pixels over= > one at a time, which is of course the slowest possible way, but I'm > pretty sure I can reduce that to a single call to a .NET function that > will build the image directly from memory. Yes Miguel |