From: Nils O. T. <no...@gm...> - 2005-10-20 08:13:59
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Hi Shane, I guess its related to the way you poll your data from the sensor, try pc.runThreaded (-1, -1); in the initialization section end delete the si.readData() stuff. As far as I see from my working code its not necessary this way. Hope this helps Ole Shane Hoversten wrote: > Hi - > > I'm just starting work with playerclient using stage 1.3.5 and I'm > encountering some really bizarre sonar readings. Here's a code snippet: > > ---- > ... > SonarInterface si = pc.requestInterfaceSonar(0, 'r'); > ... > while (yes == 1) { > si.readData(); > int [] r = si.getRanges(); > System.out.println(r[0] + " " + r[1] + " " + r[2] + > " " + > r[3] + " " + r[4] + " " + r[5]); > > try { Thread.sleep(1000); } > catch (InterruptedException e) {e.printStackTrace(); } > } > ---- > > As you can see, all it's doing is reading sonar and printing out the > first six values. The simulated robot that's executing this code is > completely stationary. And yet, here's a chunk of the readings: > > ---- > 5000 5000 5000 5000 5000 5000 > 5000 5000 5000 5000 5000 5000 > 34835 34835 34816 0 0 0 > 4115 34835 34835 34835 34835 34835 > 0 0 0 0 0 0 > 5000 5000 5000 5000 5000 5000 > 0 0 25 0 0 0 > 0 0 0 0 0 0 > 5000 5000 5000 5000 5000 5000 > 5000 5000 5000 5000 5000 5000 > 5000 5000 5000 5000 5000 5000 > 5000 5000 5000 5000 5000 5000 > 5000 5000 5000 5000 5000 5000 > ---- > > As you can see, I'm getting lots of weird bouncing around. The robot is > stationary, so the readings shouldn't change (especially since this > example has the robot in the middle of empty space.) When I execute the > same program with the same stage world using the C++ client the readings > are rock steady. > > Does anyone know what's going on? Do I need to be checking the status of > the sonar and waiting for it to be ready or something? (Since there are > virtually no examples available I'm doing this by looking at the c++ > code that comes with player and trying to backport it. Some real > examples would be REALLY useful.) > > Thanks, > > Shane > > > ------------------------------------------------------- > This SF.Net email is sponsored by: > Power Architecture Resource Center: Free content, downloads, discussions, > and more. http://solutions.newsforge.com/ibmarch.tmpl > _______________________________________________ > Java-player-users mailing list > Jav...@li... > https://lists.sourceforge.net/lists/listinfo/java-player-users > > |