From: <em...@us...> - 2006-06-29 23:28:38
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Revision: 214 Author: emeade Date: 2006-06-29 16:28:33 -0700 (Thu, 29 Jun 2006) ViewCVS: http://svn.sourceforge.net/hw2bsg/?rev=214&view=rev Log Message: ----------- -Add 0.1.7 release notes to the release notes Modified Paths: -------------- trunk/HW2_ROOT/Data/RELEASE_NOTES.txt Modified: trunk/HW2_ROOT/Data/RELEASE_NOTES.txt =================================================================== --- trunk/HW2_ROOT/Data/RELEASE_NOTES.txt 2006-06-29 23:25:50 UTC (rev 213) +++ trunk/HW2_ROOT/Data/RELEASE_NOTES.txt 2006-06-29 23:28:33 UTC (rev 214) @@ -1,3 +1,59 @@ +Release +Version 0.1.7 + +-added Apollo takes on all Eight +-tweaked Missile trails once more +-made it so Cylon Raiders do not fire Missiles at Heroes (this should help in Starbuck takes all 8) +-fixed Cyr_missile bug +-got the smoke textures to work for the missiles +-increased ROF on the galactica (suppression fire) +-decreased Galactica's Accuracy (suppression fire) +-gave the Cylon Nuke the correct range +-tweaked the raider's missile +-added Aggressive tactics as default in deathmatch +-added Space Park hod and sources +- set version to v0.1.7 instead of HW2's default 1.1 +-fixed the looks and sounds of all the fighters weapons +-gave starbuck her weapon sounds back +-made missiles render at a longer range +-tweaked the attack scripts for the capital ships so they act and engage in a more canon way +-tweaked the fighters attack scripts so they don't camp a capitol ship. +-added the ship and event file for the spacepark +-fixed the engine burn on the Mk7s its now up close to the ship. +-Changed the muzzle flash effects on the fighters +-Increased the jump range in the "33" mission +-Increased the sensor range on the basestar and Galactica +-Increases the Engagement range on the basestar and Galactica +-Decreases the range on Galactica's HeavyRails +-Increased the range on Galacticas supression fire +-Made the raiders missiles a "Special Attack" +-Increased the range of the Basestar's Missile +-Tweak vipers to launch in twos side by side +-Tweak TOS Viper squad size to 2 and let them start at full health. +-Added Malek's Blackbird src to the DataSrc (hod still needs texture and cockpit fix) +-Pump up deathmatch resources to 3000, 10000, 30000, and 60000 until resource injection is in place +-Comment out untextured blackbird and raptor in Skirmish with instructions in the BSG_README.txt on how to uncomment them. +-Fixed Galactica text on TNS Galactica +-TOS raiders launch in trips +-Added raider spawning function to "33" mission +-Adjustments to sensorsmanager to handle extremely large maps. +-Fixed the positioning of the muzzle flashes on some of the fighters. +-Revamped the weapon placement on the Galactica +-Made a longer render distance for the Viper mk7 +- when vipers launch, launch them in sets of 2 side by side. +- Set TOS Viper squad size to 2 and let them start at full health. +-Blackbird has been added (see readme to beable to play with it in game) +-Pump up deathmatch resources to 3000, 10000, 30000, and 60000 until resource injection is in place +-Fixed Space Park scale +-Comment out untextured blackbird and raptor in Skirmish with instructions in the BSG_README.txt on how to uncomment them. +-Added events files to Galactica's subsystems +-Added muzzle flashes to the small flak cannons +-Made Galactica's Heavyrail muzzle flashes 30% smaller +-Rebalanced the Galactica vs Basestar after the Galactica weapon Revamp +-Added "fake" flak for effect. +-TOS raiders launch in trips + + Demo Bug Fix Release Version 0.1.6 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |