Re: [Gmerlin-general] Gmerlin architecture changes
Status: Beta
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gmerlin
From: august <au...@al...> - 2013-02-14 21:12:17
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Burkhard, This looks great....you've been very very fleisig! Will this also change the old API in some way? -august. > Hi, > > It was a long time ago that I wrote something about the latest gmerlin > developments. The reason for that is, that most of the time I was too busy > coding and too lazy for documenting stuff. For the latter you need a > stable > architecture and the architecture changes a bit during the development. I > usually think a lot before starting coding. But at some point I need to > flush my brain and fine tune things later when I have some working > applications. > > The gmerlin architecture was reworked dramatically with the following goals: > > 1. Implement generic source and sink connectors for transporting A/V frames > and (compressed) packets inside one application. These do automatic > format conversion and optimized buffer handling. > > 2. Change the handling of A/V streams throughout all libraries to use the > new connectors. This includes gmerlin-avdecoder as well as the gmerlin > plugin API. > > 3. Implement standalone codec plugins for on-the-fly (de-)compression of > A/V streams. > > 4. Define (yet another) Multimedia container format. It can be used as an > on-disk format but also (and more importantly) as a generic pipe format > for connecting commandline applications. Think of it as a more generic > version of the yuv4mpeg format. It is called gavf. > > 5. Define an interprocess transport mechanism for gavf streams through > pipes or sockets. On machine local connections it can pass A/V frames > through shared memory for increased efficiency. > > 6. Write a bunch of commandline tools for generating and processing gavf > streams, which can be connected in every imaginable way on the Unix > commandline. This was the ultimate goal I had in my mind :) > > Not everything is finished yet. I'll document each of these subprojects in > separate posts. > > Burkhard > |