From: O.Sezer <se...@gm...> - 2005-06-10 22:21:07
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Hans de Goede wrote: > Hi, > > I now have fixed not only compilation but also linking of Glide3-cvs > with cvg without USE_X86=1. I hope anon cvs syncs soon so you can test > this. > > Please notice that in the past when you compiled Glide3-cvs for cvg you > always got USE_X86=1, this was forced in the makefile because compiling > without this set was broken. > > Besides that I wonder if you could also retest CVS with USE_X86=1 added, > as this doesn't crash (works fine) for me. > > Regards, > > Hans Hello Hans, This time my Voodoo2 works just fine with your latest changes using USE_X86=1. Thank you. Bad news is, Voodoo1 seems to need the same exorcism because, with the latest snapshot, it gives me a black screen without USE_X86. If using USE_X86, then my game (hexen2) starts-up fine, but when the first triangles are sent to the card, it just freezes. Snapshot from april 04 works fine (not using USE_X86, didn't try with it). Thanks again, Ozkan |